Alpha2 posted on Aug 31 2005 at 05:12 AM said:
Selling it without DRM means they could possibly get one sale and then that person hands it out to 100 people. DRM is designed to make sure every copy that exists is a copy that is paid for.
If the DRM was similar to how some digital audio is distributed I wouldnt mind. I bought a song from Buy.com a while back. it currently exists on 2 differnt computers an external HD and my MP3 player without having to buy extra copies. I move the song and when I go to play it I'm asked to verify with my creditcard number that I'm the owner of the file 5 seconds later it plays and I can upload it to any of my MP3 players (assuming I have more than one) or leave it on the computer.
This method assures that you can have more than one and that you wont be giving out hundreds of unsanctioned copies.
Unfortunately the DRM is likely to similar to be what we have on GP32 and Zodiac. Apps signed to only work on your unit.
Speaking as someone who owns several apps purchased in this manner for my Zodiac (and my previous GP32 as well!) I have to say it's not at all friendly for the consumer. My Zodiac is dying. And I no longer own the Gp32 I originally bought some of these games for. So basically, I can no longer play some of the games I paid for. And even if I were to get a new Zodiac someday, now that Tapwave is gone, I have no way to get the games resigned for a new unit. So it's just lost money.
It really does leave a bad taste in your mouth.
But I would still buy some GPX2 games that way, just to help support GPH, because I know they aren't Nintendo or Sony and they truly need any support they can get. But I have to say that boxed games ar e worth the extra money since they will work on any unit. But I doubt many (if any) GPX2 games will be sold that way. We'll see.