Giana's Return Gpx2?

Giana's Return on the GPX2? If so, would you be willing to donate something?

  • What is Giana's Return?

    Votes: 0 0.0%
  • Yes, I would donate something small.

    Votes: 0 0.0%
  • Why donating for something which is free?

    Votes: 0 0.0%

  • Total voters
    0

Kojote

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We are playing with the thought to port the final version of Giana's Return to the GPX2. This will be plenty of work and we would give away the game for free again. We were rather disappointed with the low donations we recieved for Giana's Return GP32 version. The whole team spends lots of free time which we could invest into paid work, so the main interest is if there would be ppl interested in donating something after the GPX2 version is out. If everyone who enjoys the game would come up with $1 we might be in the position to release more high quailty games for free... but who would be willing to donate to a good project?

The final will feature better gfx, final music, short storyline.
 
If everyone here gave me 50 cent I'f be highly greatful... Okay that's not going to happen but a dollar for a decent game isnt too wild a stretch.
 
$1? Sure.

I don't even play platform games much, not my favorite genre, but I'd donate a dollar just to support high quality homebrew on GPX2.
 
To the 4 people who voted "Why donating for something which is free?" - are you really THAT cheap? It's just a ONE dollar!

If you really like the game and play it often, that's not much to ask.
 
I would donate 5 USD if it meant keeping the Good loyal developers busy with GPX2 quality games.

I think you guys do tons of good work for all us "none coders".
 
GPX2 Content Policy: (in Korean, in English)

1. Open license
Our main position on GPX2 contents development is by open license.
It is to give developing tool to anyone for free and allow people to develope, distribute without limitations as long as they do not charge money for it.
If they wish to distribute it with charge, the distribution will be through our GPH website and profit of it will be distributed to the developer. This is to profit both developer, and give affordable contents to users.

Kojote, perhaps make it an inexspensive commercial game and distribute thru GPH? Might not do too well since the GP32 version is free and also I don't know what original Giana creators would think. But maybe a future game could be done that way.
 
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We promised Armin Gessert (Original Coder: C64) that we will give this game away for free, which doesn't mean that we don't take donations :) Giana's Return is now one of my long time project and still costs much time which i could "invest" somehow else. Instead of that I am so stupid and want to finalize the game :) Well I can't finalize it, but someone has to be behind the team and motivates them.

In fact all this should just show me if the new GPX2 scene is worth for getting free stuff. The problem is that most devs even don't get an email with "Your game is great...". We had this discussion alreaedy last year, so I won't flame it up here again.

If people who create good games would just get more attention, it would turn out into more free high quality games. But till the moment where the end-user does not appreciate or shows the appreciation (which could be done by writing a simple email and costs nothing)... oh well...

Kojote, perhaps make it an inexspensive commercial game and distribute thru GPH? Might not do too well since the GP32 version is free and also I don't know what original Giana creators would think. But maybe a future game could be done that way.
That's probably what we gonna do with our next game, it was supposed to be free. It will be a jump and run game too :)
 
Well, to put it simply... there are some of us out here who DO say thanks for the projects out here ;) But as being unemployed I'm always lacking money and when I do get a job I spend most of my money just barely getting by and paying off debts :S But still I voted I'd throw in a $1 because given the money and opportunity I would.
 
I usually give a developer between 10 and 25$, depending on if and how much I use their software. But then I'm coming from the Zodiac scene where you are used to paying for things... :p
 
Kojote posted on Aug 31 2005 at 12:15 AM said:
In fact all this should just show me if the new GPX2 scene is worth for getting free stuff. The problem is that most devs even don't get an email with "Your game is great...". We had this discussion alreaedy last year, so I won't flame it up here again.

This may be because people think devs don't want to get many emails. Just a guess. I know I'm sometimes hesitant to email people because I don't want to bother them.

And I've seen a lot of attention given to homebrew games on GP32. People write reviews and say nice things on forums.
 
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Prophet posted on Aug 31 2005 at 01:25 AM said:
Kojote posted on Aug 31 2005 at 12:15 AM said:
In fact all this should just show me if the new GPX2 scene is worth for getting free stuff. The problem is that most devs even don't get an email with "Your game is great...". We had this discussion alreaedy last year, so I won't flame it up here again.

This may be because people think devs don't want to get many emails. Just a guess. I know I'm sometimes hesitant to email people because I don't want to bother them.
I am also hesitant to email developers because of this. I would certainly donate $1 toward the game.
 
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Fan Mail is never unappriciated As long as you don't make demands or ask that they do something specific, I'm sure they'd be happy to see a few words of encouragement now and then, even if english isn't their native language I'm sure they can catch the context.

That they've never gotten any words of thanks from anyone is sad and disgusting.
 
Prophet posted on Aug 30 2005 at 11:43 PM said:
GPX2 Content Policy: (in Korean, in English)

1. Open license
Our main position on GPX2 contents development is by open license.
It is to give developing tool to anyone for free and allow people to develope, distribute without limitations as long as they do not charge money for it.
If they wish to distribute it with charge, the distribution will be through our GPH website and profit of it will be distributed to the developer. This is to profit both developer, and give affordable contents to users.

Kojote, perhaps make it an inexspensive commercial game and distribute thru GPH? Might not do too well since the GP32 version is free and also I don't know what original Giana creators would think. But maybe a future game could be done that way.


I don't like that idea simply because then it will have DRM. This means I would have to ask GPHs permission to move the game to different unit(s) if I get more than one (which I usually do as a backup) or it breaks and I get a replacement. I hate DRM.

I like the donateware principal. This way it still gives the user freedom to move the game to any system.

Plus even though GPH says you need to go though them to sell games you aren't technically "selling" it as it is free. Anyone can donate though.

I would give more than $1.00. I would give $5.00-10.00.
 
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Kojote..has anyone talked to CHN in the last year+? I thought he was the main coder. I was gone for a while from the scene so forgive my ignorance on the subject. This is a fun game..worthy of a donation for sure.
 
The problem is that you won't even get near to 1/10 the money donated than if you were selling it. How about selling without any DRM? What's the problem with that?
 
Well, I already chipped in a donation to the Giana's Return team last year...but if they port it to the GPX2 (and/or support the system with their future games), I would be willing to donate a little more. They've definitely done some A-quality work for the homebrew community, GP32 and otherwise. :)
 
Selling it without DRM means they could possibly get one sale and then that person hands it out to 100 people. DRM is designed to make sure every copy that exists is a copy that is paid for.

If the DRM was similar to how some digital audio is distributed I wouldnt mind. I bought a song from Buy.com a while back. it currently exists on 2 differnt computers an external HD and my MP3 player without having to buy extra copies. I move the song and when I go to play it I'm asked to verify with my creditcard number that I'm the owner of the file 5 seconds later it plays and I can upload it to any of my MP3 players (assuming I have more than one) or leave it on the computer.

This method assures that you can have more than one and that you wont be giving out hundreds of unsanctioned copies.
 
Alpha2 posted on Aug 31 2005 at 05:12 AM said:
Selling it without DRM means they could possibly get one sale and then that person hands it out to 100 people. DRM is designed to make sure every copy that exists is a copy that is paid for.

If the DRM was similar to how some digital audio is distributed I wouldnt mind. I bought a song from Buy.com a while back. it currently exists on 2 differnt computers an external HD and my MP3 player without having to buy extra copies. I move the song and when I go to play it I'm asked to verify with my creditcard number that I'm the owner of the file 5 seconds later it plays and I can upload it to any of my MP3 players (assuming I have more than one) or leave it on the computer.

This method assures that you can have more than one and that you wont be giving out hundreds of unsanctioned copies.

Unfortunately the DRM is likely to similar to be what we have on GP32 and Zodiac. Apps signed to only work on your unit.

Speaking as someone who owns several apps purchased in this manner for my Zodiac (and my previous GP32 as well!) I have to say it's not at all friendly for the consumer. My Zodiac is dying. And I no longer own the Gp32 I originally bought some of these games for. So basically, I can no longer play some of the games I paid for. And even if I were to get a new Zodiac someday, now that Tapwave is gone, I have no way to get the games resigned for a new unit. So it's just lost money.

It really does leave a bad taste in your mouth. :(

But I would still buy some GPX2 games that way, just to help support GPH, because I know they aren't Nintendo or Sony and they truly need any support they can get. But I have to say that boxed games ar e worth the extra money since they will work on any unit. But I doubt many (if any) GPX2 games will be sold that way. We'll see.
 
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