torpor
hack hack hack, the little machines fight back
Rendered sprites would be okay, but it'd be nicer to have a little 3D modelling going on, because even though the gameplay is all 2D - the camera position might be fixed (unless we find a good reason to move it around) - it would still be nice to have things like lighting and shadows going on .. I mean, we can produce a 2D-style gameplay, but still have nice things like 3D models rotating, producing shadows, light effects, etc.
What would be ideal is if someone sat down with a 3D modeller, put the camera at the top looking down, and started creating a mockup of what a new-gen GW-style game for the Pandora could look like, with 3D features in mind, but with the requirement that things still play pretty well as a 2D game, such as the GW engine provides.
Just create a big plane, and start putting some models all over it that demo the GW game scene .. that would help a lot.
What would be ideal is if someone sat down with a 3D modeller, put the camera at the top looking down, and started creating a mockup of what a new-gen GW-style game for the Pandora could look like, with 3D features in mind, but with the requirement that things still play pretty well as a 2D game, such as the GW engine provides.
Just create a big plane, and start putting some models all over it that demo the GW game scene .. that would help a lot.