Sdw
Member
So I'm working on my G&W-style game for the PDROMs 2.5 compo. The rules states
OK, how do I do this on the GP32? Playing samples I know how to do, but can you somehow get the sound chip to generate a sine/sawtooth/square sound like you could on the C64?
If not is there a program which makes it easy to create samples of these sounds?
No music allowed, just beep tones (one single tone at a time) are allowed if you make use of it. If you make a short jingle (made out of beep tones) for 'Start' & 'Game Over' it's okay."
OK, how do I do this on the GP32? Playing samples I know how to do, but can you somehow get the sound chip to generate a sine/sawtooth/square sound like you could on the C64?
If not is there a program which makes it easy to create samples of these sounds?