Release GearHead: Arena


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
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Location
France, near Lyon
This is GearHead 1. An RPG with Mechs.
 

preview1.png
I only packages the SDL version of it (there is also a text only version, I compiled it and put it in the PND, but no menu, scream if you want it).
 
 
Controls are customized with build 03 as follow:
 
Turn left    {A}          Dir-South   {Left}      AttackMenu    A         
Turn right   {B}          Dir-East    {Down}      QuitGame      Q
NormSpeed        {Y}          Dir-West     {Up}       Talk          k
ShiftGears    .           Dir-North  {Right}      Help          h
FullSpeed     0           SwitchWeapon  .         CalledShot    /
FullStop      backspace      Look          l         Get           ,
Inventory     i           Equipment     e         Enter         >
PartBrowser   B           LearnSkills   L         Attack        a
SelectMecha   M           UseScenery    u         Messages      m
SaveGame      X           Enter2        <         CharInfo      C
ApplySkill    s           Eject         E         Rest          Z
History       V           FieldHQ       H         Search        S
Telephone     T           SwitchBV      >         Reverse      {X}
SwitchTarget  ;           RunToggle     t         FirstAid      F
Recenter      R           Dir-SouthWest d         Dir-SouthEast c
Dir-NorthWest r           Dir-NorthEast f
 
 
History log
=========
Build 03
----------
 

  • Customized more controls. Now DPad is non-diagonal movement, and "rdcf" is diagonal movement.
  • Talk is now "k"
  • Toggle run is now "t"
  • Go to main thread for the full list of keys.
Build 02

-----------

  • Customized some controls
Build 01
-----------

  • Initial release
  • Only SDL 2D isomeric version accessible (no menu for text version)

Enjoy.
 
Last edited by a moderator:
New build on the repo.

I added the Pandora button for turning/advancing (same as GearHead 2). Nothing more.

{A} : Turn left
{B} : Turn right
{Y} : NormSpeed
{X} : Reverse
 0  : FullSpeed
backspace : FullStop
 

Build 02

-----------

  • Customized some controls
 
Thanks! Could also use your wonderful diagonal dpad patch:)
 
Thanks! Could also use your wonderful diagonal dpad patch:)
You think so? I was in the code and decide not to because the perspective is really "45°" on this game, And I imagine it could be a bit strange. But I can do it, sure. What it should be, DPad UP for NorthEeast? And I map non diagonal to rdfc or something similar?
 
Yes; it would be a bit strange perspectively, but Up fits the grid nicely and I think it's an acceptable price to pay for being able to move everywhere easily. Perhaps it is better to have this as an option?


NB: I think a diagonal movement option would be great in the gearheadrpg.com master version of both GH and GH2. Perhaps the author would like your patch, too.
 
Yes; it would be a bit strange perspectively, but Up fits the grid nicely and I think it's an acceptable price to pay for being able to move everywhere easily. Perhaps it is better to have this as an option?


NB: I think a diagonal movement option would be great in the gearheadrpg.com master version of both GH and GH2. Perhaps the author would like your patch, too.
The PC version use the Numeric KeyPad for movement. So, on full size keyboard, it's already working. Of course, on laptop, that could be a problem...

I'll look a that, probably today, but I may have to wait for the repo to be fixed before uploading.
 
Ok, new version on the repo. Both GearHead now share same key pattern.

Build 03
----------
 

  • Customized more controls. Now DPad is non-diagonal movement, and "rdcf" is diagonal movement.
  • Talk is now "k"
  • Toggle run is now "t"
  • Go to main thread for the full list of keys.
 
Great!


Some minor issues:


- attack (a) submenu: not fully visible


- help (h) submenu: 'Char info' does nothing, though C from 'toplevel mode' works great


- equipment (e) submenu: the border is visually misplaced
 
Great!


Some minor issues:


- attack (a) submenu: not fully visible


- help (h) submenu: 'Char info' does nothing, though C from 'toplevel mode' works great


- equipment (e) submenu: the border is visually misplaced
I may look that at some time in the future, but maybe not in the imediate future, unless there is a blocking issue.
 
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