DoberMann
Member
Hooooray!! Finally someone likes our litlle game.slubman posted on May 3 2004 at 03:51 PM said:Only one gp32war :wub:
Just missing an rf-link option
How do you like the maps??
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Hooooray!! Finally someone likes our litlle game.slubman posted on May 3 2004 at 03:51 PM said:Only one gp32war :wub:
Just missing an rf-link option
yes I like i , too! they should release an editor, can't wait for pr0nstars mappackZen posted on May 3 2004 at 02:44 PM said:Numo is the best imo.
Hi Green!greenmikey posted on May 4 2004 at 03:54 AM said:With advance wars I think it would be awesome if you added things like snow levels, mountainous areas. and planes that actually can do planelike things. also it would rock if the bomber had a radius attack...like one that actually bombed. But it woudl have to be super expensive. Ive never played advance wars on gba so I dont know if this is anything like how it is on gba. oh ya..its my favorite game from the compo.
Im refering to the kind of terreain thats around. Just a visual thing to switch things up. I had so many more good ideas last night when I was playing it. BUt I got my drink on and now I sadly cant remember them all. I did find a weird bug however. When I was playing on easy level 11 or 12 I was able to attack invisible troops. Sometimes these troops would end up killing me whne I attacked them. I could go over top of them when I was moving so I dont know what they were. I didnt seem to have the problem in later levels.DoberMann posted on May 4 2004 at 10:59 AM said:Hi Green!greenmikey posted on May 4 2004 at 03:54 AM said:With advance wars I think it would be awesome if you added things like snow levels, mountainous areas. and planes that actually can do planelike things. also it would rock if the bomber had a radius attack...like one that actually bombed. But it woudl have to be super expensive. Ive never played advance wars on gba so I dont know if this is anything like how it is on gba. oh ya..its my favorite game from the compo.
I'm happy for your feedback!
I think some of your suggestion will be finished in the next version. (I hope Aqua reads this. )
I could change the the water and river so that planes or helis could walk over it.
Walking over your own units will be possible sometimes too. But I'm not sure if Aqua can change the bomber attack.
What do you mean with mountainous areas? I dont understand.
Yaaayyy it's your favorite!
Im refering to the kind of terreain thats around. Just a visual thing to switch things up. I had so many more good ideas last night when I was playing it. BUt I got my drink on and now I sadly cant remember them all. I did find a weird bug however. When I was playing on easy level 11 or 12 I was able to attack invisible troops. Sometimes these troops would end up killing me whne I attacked them. I could go over top of them when I was moving so I dont know what they were. I didnt seem to have the problem in later levels.
Shouldnt that be directed at me?DoberMann posted on May 4 2004 at 08:11 PM said:Im refering to the kind of terreain thats around. Just a visual thing to switch things up. I had so many more good ideas last night when I was playing it. BUt I got my drink on and now I sadly cant remember them all. I did find a weird bug however. When I was playing on easy level 11 or 12 I was able to attack invisible troops. Sometimes these troops would end up killing me whne I attacked them. I could go over top of them when I was moving so I dont know what they were. I didnt seem to have the problem in later levels.
Hi.
Today I noticed the same bug. but it only in the 11 level- it's because a unit is under the land tile.... my fault.
Grab the map editor and make your own maps! Don't get drunk again....
they should release an editor, can't wait for pr0nstars mappack
well, Jack Daniels and Buddha, eh? It would also be nice to have a look at you source code cause of alpha blending and stuffArda posted on May 5 2004 at 10:36 AM said:infact, a windows based nmo *packer* is ready, but it still needs some little adjustment to make things easier for you, if I cannot find time to make the changes needed, I'll release it -as is-. But be sure to get a copy of photoshop first.
you can find some (old) screenshots at:
http://www.ardaland.com/numo
pfff, i've opened the map editor, and i must say i admire the one who made all the maps, it's functional, but you can't load any settings, everytime you open it you have to define every tile and unit again....DoberMann posted on May 4 2004 at 08:11 PM said:Im refering to the kind of terreain thats around. Just a visual thing to switch things up. I had so many more good ideas last night when I was playing it. BUt I got my drink on and now I sadly cant remember them all. I did find a weird bug however. When I was playing on easy level 11 or 12 I was able to attack invisible troops. Sometimes these troops would end up killing me whne I attacked them. I could go over top of them when I was moving so I dont know what they were. I didnt seem to have the problem in later levels.
Hi.
Today I noticed the same bug. but it only in the 11 level- it's because a unit is under the land tile.... my fault.
Grab the map editor and make your own maps! Don't get drunk again....
Aqua said it was to difficult to make a load function...Racemaniac posted on May 5 2004 at 12:49 PM said:pfff, i've opened the map editor, and i must say i admire the one who made all the maps, it's functional, but you can't load any settings, everytime you open it you have to define every tile and unit again....DoberMann posted on May 4 2004 at 08:11 PM said:Im refering to the kind of terreain thats around. Just a visual thing to switch things up. I had so many more good ideas last night when I was playing it. BUt I got my drink on and now I sadly cant remember them all. I did find a weird bug however. When I was playing on easy level 11 or 12 I was able to attack invisible troops. Sometimes these troops would end up killing me whne I attacked them. I could go over top of them when I was moving so I dont know what they were. I didnt seem to have the problem in later levels.
Hi.
Today I noticed the same bug. but it only in the 11 level- it's because a unit is under the land tile.... my fault.
Grab the map editor and make your own maps! Don't get drunk again....
a simple load function would make a huge difference, and being able to edit tiles and untis after you added them (or thus making small corrections to a loaded set of tiles/units) would finish this editor, and make me make a lot of maps i think