Sonic-NKT - 30% w/o sound is a little optimistic for a straight port. Perhaps 5 fps ?
h34r: if thats a straight port thats not bad but with some work couldnt we get maybe 70% speed or above? i dont really care about soubnd it can kiss my behind. but saves yes. It seems possible to me to get 70% with work on a straight port. plus theres frameskip!
h34r:
Where the hell did you get this info from? As far as I can see, the GBA emu existence isn't open to argument; it simply doesn't exist, check any gp32 site. Not to say that a 1 fps canned beta isn't hanging around, or a 5fps partial VBA port. But both of those are private.I thought we said a full GBA emu? That means 100%, sound, save, the whole thing.
ASM everything more like...Ah Jeez, I had to bring this up.. Sorry for the OLD topic. But of course its possible!
ASM core, start from scratch, etc. I know NOTHING about programming, but Ive played "bleem!" on DC, and Ive seen N64 on xbox. Cmon guys, this can happen with tallent and patience.
I can Play SNES With Sound Fine...... well for the games I want to play for now its fastHuh? :blink:
Seems to me that if we can't emulate the SNES with sound, we can't emulate a GBA with sound. By "Us" and "We" of course, I mean "Them" and "They", as in... the few dedicated, experienced coders coders.![]()
It doesn't work like that, I'm afraid. This would be more likesomming like virtual pc software on the PC, and you need a processor with a fancy MMU and a protected mode and stuff.You would not need an ASM emulator of the GBA ARM core, we HAVE an ARM core, just run the CPU code direct. Running code meant for a 16MHZ arm 7 on a 133+ arm9 should leave you plenty of cycles for emulating the custom chips. But it would need a whole new emu, not a port. And who has the time for that?
Can I say lol?The problem is that the GBA has a different (newer) ARM processor with more processor command - you can't use the processor 1:1