That's just for the main CPU, now all you have to do is emulate all the custom graphics and sound chips with the rest of the CPU cycles (not fun).i have 2 gbas and a ds and i cant afford a flash cart for the gba especialy now that i have to start saving my money (gf and i planning on getting a flat)
i would have thought the GBA would be one of the things tha to wouldnt take anywhere near as long as other since you can just tap into the arm cpus directly as with the gp32 can you not? and the only thing you have to emulate is the sound or something like that i heard
Well, sounds like you got it figured out. Study a little bit of coding and slap out an emu for us would you?
err, visual boy advance is already ported, and runs about 6-7 FPS
well, i didnt manage to clock the cpu at 16mhz yet, but 32mhz works, so couldnt you add a nop after evry instruction to get it to 16mhz?You can get flash cards on ebay really cheaply, I payed something like £20 for a GBA, and £30 for a flash card with usb cable. Hardly wallet breaking.
One thing that's always concerned me about running GBA (or whatever system) code directly on the arm processor - how do you count the number of executed cycles so you can accurately emulate the other chips at the appropriate times?
well, i didnt manage to clock the cpu at 16mhz yet, but 32mhz works, so couldnt you add a nop after evry instruction to get it to 16mhz?
Why not sell the 2 gba's and use the proceeds to get a passme and m3 perfect?i have 2 gbas and a ds and i cant afford a flash cart for the gba especialy now that i have to start saving my money (gf and i planning on getting a flat)