Jarska333 posted on Jul 12 2005 at 07:22 PM said:
DaveC posted on Jul 12 2005 at 07:45 PM said:
How large will the screen be and will it be 4:3? If it is like the PSP and is 16:9 emus will all look squashed and distorted because of the stretching. If it is like the Giz it will be smaller than what we have now.
I've never understood why they need to be stretched? Why not have the extra width used for something, like statistics.
Atleast GB games look nice on GP32.
Statistics? I don't know about that one. If the resolution is too high and you don't stretch it the game screen would be postage stamp sized. If you stretch it then the image is full screen but distorted, then you add filtering and it is fuzzy and you loose the sharpness around the edges. LCDs are fixed pixel so if you stretch by an odd value then like every tenth pixel or so is double wide/high giving an uneven look to the graphics. Look at the GB emu on the GP32 and stretch it to see the effect.
Knowing how people think "more is better" the new GP32 will almost definetly be higher res and maybe even widescreen which will be very bad for emulation. This means alot of stretching, filtering, and distortion. I know this from the PSP which is either very small screen size at 1:1 or stretched and distorted fullscreen. There is no option that looks too nice because of the odd resolution and aspect ratio with respect to emulated systems. All emulated systems were designed to run on 4:3 TVs at a resolution of around 320 x 220 or close to that.