I used it for a long while, it was good for making simple games, but it's DEAD SLOW. Don't believe me? Want evidence? It uses the PAWN interpreter
. And like EvilDragon said, it dropped to 10FPS with music fr Pinball, that's kinda sad performance, GP2X can do much better.
If you're looking to make simple games quikly, it's more than suitable. However, it is SLOW, waste of cycles (and therefore battery life), and by using an interface like this, you can't fix silly little bugs like a collision occuring on the transparent pxiels of an image or something similar.
Things may have changed a lot in the year or so since I last ran it, and don't get me wrong, makslane (the original writer of the program) is a great guy. Since it was Opensourced, making it possible to make Pandora executables can't really be that difficult, I think the structure has the base engine code, with a project file strapped to it.
Good luck anyway
. It might just get you started on more 'raw, bloody' dev (C/C++, or dare I say, ASSEMBLER?
)