Gurumeditation
Well-Known Member
Es gibt eine neue Beta-Version von Galactic Artifact wurde heute für euch bereit gestellt, diese fokusiert
die Verbesserungen hauptsächlich auf den Multiplayer-Modus.
Die genauen Details seht ihr wenn ihr auf den “Weiter-Button” klickt.
Hier der Download-Link der Release-Version C : *KLICK*
Release-Notes:
* Network code should be stable now. The addition of threaded network envelopes should prevent server hanging. Server messages are now properly detected and rapidly sent messages are no longer lost (thanks to zear for helping me test this).
* New Cargo Icon graphics from Pat Ferguson.
* New Animated Futurist Alien from Pat Ferguson.
* Artifact naming for Ancient artifacts is completed.
* Multiplayer chat has been added. Hit T to start a chat, Enter to send a message, ESC to abort a message. Foreign language characters should be supported. (Thank you Klaus!)
* Fixed a bug where buying fuel at beginning of game would crash the game.
* Fixed a bug where if you were visiting aliens, went to an empty sector and hit enter, you’d be talking to the aliens again.
* Slowed maximum ship speed. Should slow down the endgame somewhat.
* Futurist information now properly excludes sectors if you’re closer to the artifact.
* Ancient information is now always in a range, no matter what the value of the artifact. The delta of the range will decrease with more valuable artifacts.
* Rare artifacts can now only be found 5% of the time (instead of 10)
* Wrapped network send code in a threaded envelope. Should prevent server hangs.
* Servers, clients now properly detect disconnection.
* Huge improvements to rendering time for Radar Surface and Information surface. Testers are now reporting the game is playable in all region of the galaxy, even for slower computers.
* Linux fps now improved so that 33fps is attainable. (Busy loop is the only practical way to do this in SDL, unfortunately)
* Frame pan rate, cursor move rate now keyed to clock, not fps.
* Fixed a networking bug where messages sent in rapid succession were lost. Messages should no longer be lost.
* Artifacts on the Alien Interface are now colour coded so you can tell them apart.
* User is now prompted if they want to quit if they hit escape.
* Fixed a bug where it was possible on some interface screens to hide the cursor on the next interface screen page.
* Increased key repeat speed (for chat).
* Made “No” the default option when being offered to trade artifact for information.
* Fixed a bug where high priced Industrialist artifacts didn’t render their information properly at 22.5 degree angles.
* Hopefully the Babababa bug is gone for good.
* Fixed a bug where the mouse cursor occasionally disappeared on zoom.
* Fixed a but where if you mouse clicked at the edge of the screen while zooming into level 7, the screen would pan.
* Removed system rand() calls, replacing with a new algorithm.
* Fixed a bug where Industrialist artifact information would not show up properly on the minimap.
* Added comments to code in preparation for public release.
Quelle: gp32x.com , Pandora-Blog.de
die Verbesserungen hauptsächlich auf den Multiplayer-Modus.
Die genauen Details seht ihr wenn ihr auf den “Weiter-Button” klickt.
Hier der Download-Link der Release-Version C : *KLICK*
Release-Notes:
* Network code should be stable now. The addition of threaded network envelopes should prevent server hanging. Server messages are now properly detected and rapidly sent messages are no longer lost (thanks to zear for helping me test this).
* New Cargo Icon graphics from Pat Ferguson.
* New Animated Futurist Alien from Pat Ferguson.
* Artifact naming for Ancient artifacts is completed.
* Multiplayer chat has been added. Hit T to start a chat, Enter to send a message, ESC to abort a message. Foreign language characters should be supported. (Thank you Klaus!)
* Fixed a bug where buying fuel at beginning of game would crash the game.
* Fixed a bug where if you were visiting aliens, went to an empty sector and hit enter, you’d be talking to the aliens again.
* Slowed maximum ship speed. Should slow down the endgame somewhat.
* Futurist information now properly excludes sectors if you’re closer to the artifact.
* Ancient information is now always in a range, no matter what the value of the artifact. The delta of the range will decrease with more valuable artifacts.
* Rare artifacts can now only be found 5% of the time (instead of 10)
* Wrapped network send code in a threaded envelope. Should prevent server hangs.
* Servers, clients now properly detect disconnection.
* Huge improvements to rendering time for Radar Surface and Information surface. Testers are now reporting the game is playable in all region of the galaxy, even for slower computers.
* Linux fps now improved so that 33fps is attainable. (Busy loop is the only practical way to do this in SDL, unfortunately)
* Frame pan rate, cursor move rate now keyed to clock, not fps.
* Fixed a networking bug where messages sent in rapid succession were lost. Messages should no longer be lost.
* Artifacts on the Alien Interface are now colour coded so you can tell them apart.
* User is now prompted if they want to quit if they hit escape.
* Fixed a bug where it was possible on some interface screens to hide the cursor on the next interface screen page.
* Increased key repeat speed (for chat).
* Made “No” the default option when being offered to trade artifact for information.
* Fixed a bug where high priced Industrialist artifacts didn’t render their information properly at 22.5 degree angles.
* Hopefully the Babababa bug is gone for good.
* Fixed a bug where the mouse cursor occasionally disappeared on zoom.
* Fixed a but where if you mouse clicked at the edge of the screen while zooming into level 7, the screen would pan.
* Removed system rand() calls, replacing with a new algorithm.
* Fixed a bug where Industrialist artifact information would not show up properly on the minimap.
* Added comments to code in preparation for public release.
Quelle: gp32x.com , Pandora-Blog.de