Trenki
Member
Hi!
In the last couple of weeks I have been working on this OpenGL ES-CL 1.0 layer. I uses my software renderer as a base. I release it now even though it is still in Alpha state since I don't have any more time to work on it because of Uni and a shift in interests.
On my homepage I have two versions, the basic version without optimizations and a version with basic optimizations in place. The optimized version requires very long to build though and the generated library is rather large. This is due to the template method approach I used for optimizations. The optimized version is can still be optimized much more since the raw software renderer is 1.25 times faster for the same scene.
Since this is an alpha release it still contains some known and very likely a bunch of unknown bugs. Check out the included readme file for more information.
You can check it out here.
In the last couple of weeks I have been working on this OpenGL ES-CL 1.0 layer. I uses my software renderer as a base. I release it now even though it is still in Alpha state since I don't have any more time to work on it because of Uni and a shift in interests.
On my homepage I have two versions, the basic version without optimizations and a version with basic optimizations in place. The optimized version requires very long to build though and the generated library is rather large. This is due to the template method approach I used for optimizations. The optimized version is can still be optimized much more since the raw software renderer is 1.25 times faster for the same scene.
Since this is an alpha release it still contains some known and very likely a bunch of unknown bugs. Check out the included readme file for more information.
You can check it out here.