Frontier: Elite 2 -- Is It Possible To Port This?


For those following this story:

The build I did was using the cross compiling toolchain. Unfortunately this generated a build that relies on SDL + OpenGL.
I have since done the work to build using nanoGL + GLUES + EGL. But glFrontier relies on some functions that don't appear to be implemented in nanoGL (glVertex3iv, glColor3ub, glNormal3fv, glLightiv), glVertex2i). So that's the next stage.

Edit:
Blah, Looks like nanoGL won't cut it. Full GLES port required :(
 
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