Well, first of all I'll talk about the mag and then about my thoughts.
If I was expecting a diskmag engine that displays text and plays a nice music in the background then I'd be totally dissapointed. But since it's #0 I'd say ok, let's wait for #1. Afterall, a GP32 mag had done almost the same thing back then. That was GP32Brew pilot issue, at least it was using some sort of an engine/loader (written in Fenix) that loaded and let the user to scroll down some 320*xxxx pics, accompanied with a nice music in the background). This one gave you the feeling of a true scene diskmag even if there was no true text writer but images again. But I wouldn't care much about that (except for the size) since the content matters more. But what do we have here? Why restrict this pilot issue in 320*240 images? Why stripping the last answer in the interview because it doesn't fit? Even if there is no true diskmag engine for lot's of text, why not 1) have a 320*xxxx image more than the screen height when needed to let the user scroll down to the next pages of an article (photo-viewer also lets you scroll an image I think), 2) If it doesn't work (maybe the default of photo-viewer is to have the image stretched and I don't remember), why not have 2-3 or more JPGs for an article, saying page 1/3, 2/3, etc.. to save also that interview line? Now, not only the mag is some JPEGs instead of a true engine (which as I said, maybe I could stop care about because the content matters) but the content is zero. If you had the 320*240 as an excuse to write such sort articles, at least you could have one more JPEG as page 2 for the interview to fix the [..]. And to not spread only negative comments, at least the design and humour of the mag was promising. Hopefully enough there will be articles more than one page in the next issue. And maybe a true diskmag engine even though most people here won't care about that because they have not much relation to the demoscene.
My last sentence is another point now. Most people here ask for an image magazine. Someone thought about PDF and maybe that's a better idea in the aspect of allowing people to read the mag on the PC or GP2X as preferable. Nobody asked here for a true diskmag engine with text/image output, interface, music playing in the background as in the true scene spirit, it's unique engine that is a work of the coders/artists of the team, the unique feeling it has, scene spirit. But that's the problem. Very few people in the GP2X are attached to the demoscene. Most GP2Xers would even prefer a web-magazine. What's the point of reading a mag in the GP2X? It's too tiring and an engine would also need a lot of extra effort (how much easier it is with JPGs). I can understand these points. Most people won't even get it! They would be pissed off to not be able reading this on the PC. The scene feeling won't matter about them, rather than if it's a mag talking about GP2X with some nice content they can read on their computer. So, I am quite sceptical whether it would make any diferrence if I struggled to code a diskmag engine for this purpose. Except if I wouldn't care whether people like it or not, rather than if I enjoyed the making process of it..
But you know something? I can't ask from the scene to be more demoscene oriented..
Both the GP32 and GP2X community prooves that most people care about emulators and homebrew games (stuff that I also do care about), why should I ask them to like a senseless scene release? At least a diskmag are something that looks like having a purpose, unlike demos which most people find useless
It just feels unmotivating for a demoscener inside the GP32/GP2X homebrew scene though..
p.s. Check two PC scene diskmags to have a feel how unique they are in their true shell.
http://www.pouet.net/prod.php?which=20118
http://www.pouet.net/prod.php?which=19612