Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?no sources ? no buy
95% of my gaming time is on the go.Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?no sources ? no buy
It'd be pretty hard for game devs to make money if they leaked their sources. Any business model idea for this case?95% of my gaming time is on the go.Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?no sources ? no buy
I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
Why ?It'd be pretty hard for game devs to make money if they leaked their sources. Any business model idea for this case?
They don't release their sources until the game selling potential is LONG dead. Have you seen Rage's source?Yeah, ID have been releasing their engine sources for ages.
Allow me to fix that for you. The games never matter for ID, only the engine But the games from HB1 where opensource while selling the games data. It works.They don't release their sources until thegameengine selling potential is LONG dead. Have you seen Rage's source?
Right, but that's a general complaint. I meant why are you specifically bringing it up against the Humble Bundle now. Source code hasn't been part of the Humble Bundle since the very first one and even that was only a marketing stunt. If they had a history of indie developers that released the source as part of the bundle and just sometimes didn't I'd understand the complaint. I'm just confused.95% of my gaming time is on the go.
I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
I don't even know what Rage is... besides, most of these games in this Humble Bundle aren't exactly new these days anyway. FTL is goes into the sale on Steam and GoG fairly frequently, I don't really have enough interest in the others to bother checking them.They don't release their sources until the game selling potential is LONG dead. Have you seen Rage's source?
I thought so.
If that was true, then ID would make the assets for all their games free once the engine is considered obsolete. This is not happening and Doom is still selling on GOG and other platforms.The games never matter for ID, only the engine
Releasing the sources has hurt Wolfire, I don't think any indies will want to release their sources after that.95% of my gaming time is on the go.Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?no sources ? no buy
I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
So you're telling me that because apple took a whole week (http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-has-been-removed-from-the-App-Store) to follow the copyright law, we wont see anymore opensource engine - copyrighted data combo ?What a shame It's not as if piratcy was something new to game devs. And this one is easy to spot, an easy to kill...Releasing the sources has hurt Wolfire, I don't think any indies will want to release their sources after that.
http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing