Finally a "real" Humble Bundle (#9) again


thatgui

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Finally a real Humble Bundel without DRM and multi platform :lol: again

I'm a bit disappointed about the average payment though :mellow:
 
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Yeha that was a great bundle. Just saw it when I woke up - and contributed. 

FEZ for Linux was a really nice surprise. 

I expect the next bundle to have Monaco - since Andy from PWG said a couple of weeks ago the Linux version is coming. 
 
Bundle includes :

Trine 2: Complete Story

Mark of the Ninja

Eets Munchies

Brütal Legend.

If you choose to pay more than the average, you’ll also receive :

FTL: Faster Than Light

FEZ!

__________________________

Worth it for FTL alone IMHO :)

Already own FTL myself, being a bit of a hard rock fan I mostly bought it for Brutal Legend.
 
Ooh, just bought it. Looking forward to FEZ, which is 10$ on GOG. Might as well start playing that today, Amnesia AMFP is not quite what I expected and it already bores me.
 
no sources ? no buy
Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?
 
no sources ? no buy
Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?
95% of my gaming time is on the go.

I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
 
no sources ? no buy
Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?
95% of my gaming time is on the go.

I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
It'd be pretty hard for game devs to make money if they leaked their sources. Any business model idea for this case?
 
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It'd be pretty hard for game devs to make money if they leaked their sources. Any business model idea for this case?
Why ?

It's not as if having an opensource engine with closed data is something new. opensource mean I can read the source and nothing else.

I dont see this as a game changer. I mean if there are some copy-protection in the source I wont remove it. (and hacker remove copy protection without having the source... a debugger allow you to find the offet where that code is. putting a "nop" instruction in the binary isnt something hard)

I'm even open to sign NDA or something but my name/nick isnt know enough to get that step...
 
Yeah, ID have been releasing their engine sources for ages.

I'm half tempted, though I already own FTL and Mark of the Ninja, and the others don't really seem that appealing to me.
 
They don't release their sources until the game engine selling potential is LONG dead. Have you seen Rage's source?
Allow me to fix that for you. The games never matter for ID, only the engine ;) But the games from HB1 where opensource while selling the games data. It works.
 
95% of my gaming time is on the go.

I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
Right, but that's a general complaint. I meant why are you specifically bringing it up against the Humble Bundle now. Source code hasn't been part of the Humble Bundle since the very first one and even that was only a marketing stunt. If they had a history of indie developers that released the source as part of the bundle and just sometimes didn't I'd understand the complaint. I'm just confused.
 
They don't release their sources until the game selling potential is LONG dead. Have you seen Rage's source?

I thought so.
I don't even know what Rage is... besides, most of these games in this Humble Bundle aren't exactly new these days anyway. FTL is goes into the sale on Steam and GoG fairly frequently, I don't really have enough interest in the others to bother checking them.

Also, IIRC, the Introversion Humble Bundle packaged source codes (Don't know about the last Introvesion, but an older one, prior to Prison Architect)
 
no sources ? no buy
Only the first bundle made any claims to source code, and only as a push for more sales. It wasn't part of the original plan and hasn't even been suggested in any following bundles. Why hold that as a standard?
95% of my gaming time is on the go.

I bought a few previous bundles but I cant find time to play them. If I had access to the sources, I could at least expect to port the game on a mobile plateform I own.
Releasing the sources has hurt Wolfire, I don't think any indies will want to release their sources after that.

http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing
 
Releasing the sources has hurt Wolfire, I don't think any indies will want to release their sources after that.

http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing
So you're telling me that because apple took a whole week (http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-has-been-removed-from-the-App-Store) to follow the copyright law, we wont see anymore opensource engine - copyrighted data combo ?What a shame :( It's not as if piratcy was something new to game devs. And this one is easy to spot, an easy to kill...
 
the fact is that closed source model is just necessary, like open source model, they just can't fit everyone needs...
 
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