First off, I hope people don't mind me posting regular updates on this to the general board. The idea seemed to have generated a lot of interest so I want to keep it flowing.
Anyway, a few folk mentioned that VNS might not be able to support stat controlled battles. I've managed to get a working combat procedure together (takes a LOT of code though!) which emulates the Fighting Fantasy battle system. The main limitation with VNS is that it doesn't allow you to add variables to one another.
So yeah - that's the hardest bit done. If VirtuaLeech is reading this - don't know if you got my emails or not. I have desperate need for a VNS 1.2 - the battle procedure currently occupies 1400 lines of code (most of it cut and pasted, in the main) - as variables can't be increased/decreased by the value of other variables, a procedure condition has to be created for every value a variable can hold (in this instance, the players SKILL, which can range from zero to 12). If I could add the value of SKILL to another variable, 1400 lines would become 22!!
Other than that, VNS is a great program with shedloads of potential..
Anyway, a few folk mentioned that VNS might not be able to support stat controlled battles. I've managed to get a working combat procedure together (takes a LOT of code though!) which emulates the Fighting Fantasy battle system. The main limitation with VNS is that it doesn't allow you to add variables to one another.
So yeah - that's the hardest bit done. If VirtuaLeech is reading this - don't know if you got my emails or not. I have desperate need for a VNS 1.2 - the battle procedure currently occupies 1400 lines of code (most of it cut and pasted, in the main) - as variables can't be increased/decreased by the value of other variables, a procedure condition has to be created for every value a variable can hold (in this instance, the players SKILL, which can range from zero to 12). If I could add the value of SKILL to another variable, 1400 lines would become 22!!
Other than that, VNS is a great program with shedloads of potential..