ruckage
Certified Guru
- Joined
- Oct 15, 2006
- Messages
- 659
Hello,
I'm currently working on my next game which just happens to be based on the board game Cluedo (Known as Clue in the USA). I'm really just fishing for ideas and opinions on the rules I have planned.
The game I'm making, although based on the board game differs in several ways, the main difference is that it is aimed entirely at solo play, in fact the whole reason i'm making it is because I haven't found a version of cluedo which is enjoyable to play alone.
Let me know what you think.
Overview of the game
The house is made up of 10 rooms, these rooms are arranged differently each time you play.
There are 8 suspects, unlike the boardgame you play a separate character and not one of the 8 suspects.
There are 9 weapons.
As in the boardgame a weapon, a room and a suspect card is randomly picked, this is the solution to the murder which you need to solve.
The remaining 'cards' are then ditributed between the suspects, this is the info you need to gather to eliminate them from the enquiry. Unlike in the board game these wil be distributed at random so some characters will hold more than others.
Because the game is solo play the aim will be to solve the crime within a set number of moves.
There is no dice rolling, instead a move is spent whenever you change rooms.
You can make a suggestion to any character in a room in much the same way as you would in the boardgame by suggesting a room, weapon and character you suspect of the murder, if the character holds any of the cards you suggest they will show and thus disprove your suggestion. These cards will then be discarded from the characters hand and they will be marked off of your notebook. (which can be viewed at anytime)
Some characters will also know rumours about other characters in the house. You are allowed to ask for a rumour 4 times per game, they will then reveal how much more info the chosen character knows (the number of cards they hold)
You can question suspects as much as you want but they will all have varying patience and once this runs out they will move to another room, they will normally tell you where they are going so that you can find them.
You are allowed to solve the case at anytime, you will also be given the option if you run out of moves. It is obviously wise to have gathered all the info before trying to solve the case though it is possible to solve by luck. (I'm actually unsure about this rule, I'm in two minds about whether you should have to gather all info to be able to win.)
I'm currently working on my next game which just happens to be based on the board game Cluedo (Known as Clue in the USA). I'm really just fishing for ideas and opinions on the rules I have planned.
The game I'm making, although based on the board game differs in several ways, the main difference is that it is aimed entirely at solo play, in fact the whole reason i'm making it is because I haven't found a version of cluedo which is enjoyable to play alone.
Let me know what you think.
Overview of the game
The house is made up of 10 rooms, these rooms are arranged differently each time you play.
There are 8 suspects, unlike the boardgame you play a separate character and not one of the 8 suspects.
There are 9 weapons.
As in the boardgame a weapon, a room and a suspect card is randomly picked, this is the solution to the murder which you need to solve.
The remaining 'cards' are then ditributed between the suspects, this is the info you need to gather to eliminate them from the enquiry. Unlike in the board game these wil be distributed at random so some characters will hold more than others.
Because the game is solo play the aim will be to solve the crime within a set number of moves.
There is no dice rolling, instead a move is spent whenever you change rooms.
You can make a suggestion to any character in a room in much the same way as you would in the boardgame by suggesting a room, weapon and character you suspect of the murder, if the character holds any of the cards you suggest they will show and thus disprove your suggestion. These cards will then be discarded from the characters hand and they will be marked off of your notebook. (which can be viewed at anytime)
Some characters will also know rumours about other characters in the house. You are allowed to ask for a rumour 4 times per game, they will then reveal how much more info the chosen character knows (the number of cards they hold)
You can question suspects as much as you want but they will all have varying patience and once this runs out they will move to another room, they will normally tell you where they are going so that you can find them.
You are allowed to solve the case at anytime, you will also be given the option if you run out of moves. It is obviously wise to have gathered all the info before trying to solve the case though it is possible to solve by luck. (I'm actually unsure about this rule, I'm in two minds about whether you should have to gather all info to be able to win.)