pmprog
DNF (Did Not Finish)
- Joined
- Apr 25, 2011
- Messages
- 4,150
Edit: The Collector Plus is on hold, until I come up with a new plan to making this game fun. Sorry guys and gals.
Thought I'd create a thread for my project too.
The Collector Plus is a non-violent team-based Collect 'Em Up, where you race around trying to collect as many stamps as possible. The original game for Windows can be found here.
http://www.pmprog.co...index.php?id=10
Here's a current demo. Not much more than palette and input testing at the minute.
http://youtu.be/WLSm9aSFM_c
Here's a mockup of the sort of environment you'll play in - Notice it's more "indoors" than the original.
Depending how much time I have, there are a few planned game modes:
The "pushing" mechanic to delay your opponents didn't work too well in the original, so I'm going to hopefully improve it this time, but I'm also adding a few extra bits like doors and "glue bombs" that'll keep things interesting
Thought I'd create a thread for my project too.
The Collector Plus is a non-violent team-based Collect 'Em Up, where you race around trying to collect as many stamps as possible. The original game for Windows can be found here.
http://www.pmprog.co...index.php?id=10
Here's a current demo. Not much more than palette and input testing at the minute.
http://youtu.be/WLSm9aSFM_c
Here's a mockup of the sort of environment you'll play in - Notice it's more "indoors" than the original.
Depending how much time I have, there are a few planned game modes:
- The Collector - "Classic" version where you just collect stamps as they spawn in on randomly generated arenas (Up to 4 teams)
- Capture The Stamp - 2 teams, 2 stamps. Get your opponents stamp to your Stamp Book (whilst retaining yours) to win.
- Classic Time Trials - Single player, run through the map collecting all the stamps. Fastest time wins
- Competitive Time Trials - 2 "teams". Each player takes turn in being the "one man team" and goal is the same of Classic, but all the other players have to try and hinder the player. Fastest completion out of all the players wins
The "pushing" mechanic to delay your opponents didn't work too well in the original, so I'm going to hopefully improve it this time, but I'm also adding a few extra bits like doors and "glue bombs" that'll keep things interesting
Last edited by a moderator: