From what I gathered they buy licensing rights, and turn that into a portfolio. Basically the music industry, only for games.But that's what i don't get. Do you think they're just mailing developers saying "we own these, do you want to licence?" Or are they expecting developers to come to them... But why would a developer approach them when they don't know what licences they hold.
That's like me saying "I sell cheap handhelds", but you're not allowed to know which ones i stock!
Is this directed at me? If so, I'm not debating getting one. I asked a question about Piko Interactive's IP ownership, which arose due to them being the latest packTo be honest, if you don't want to play any of the games on it that have already been announced, don't buy it. Simple as.
ED's response didn't sound like he'd signed an NDA; but even then, it doesn't really answer the question on why you'd hide what you're trying to licence out.Maybe there's an NDA developers sign to find out the full list of IP.
I guess so yes. I don't see why the question's relevant is all. You can't buy the IP, you can only buy one of these precollected cartridges with a copy of the game on. Or are you coming to this from some other use-case I'm not considering?Is this directed at me? If so, I'm not debating getting one. I asked a question about Piko Interactive's IP ownership, which arose due to them being the latest pack
It's not relevant to the evercade... However piko interactive came up here, so i checked their site, and i saw they advertise that they have the full ip rights to "hundreds of games" available to licence. As a "developer" i was curious to which games they had rights to, but they don't list them anywhere on the site.I guess so yes. I don't see why the question's relevant is all. You can't buy the IP, you can only buy one of these precollected cartridges with a copy of the game on. Or are you coming to this from some other use-case I'm not considering?
Potential buyers can request a list and they will get that.Yes, but that still doesn't answer the question.
What good is a portfolio potential buyers can't see?
I know because they wanted to offer their games to a distributor I'm closely working together with.Obviously Piko know which they have, and ED knows for some reason, but it effectively means a developer looking to remake an old game would basically have to go round knocking on doors looking for who owns the ip they are after.
Which is pretty normal for most B2B shops.It's like having a shop where you're not allowed to know what's being sold IMO.
Thanks for your replies. Yeah, I guess that makes sense, I suppose I was kind of looking from a consumer perspective than a business perspective. I don't deal with many B2B purchases, but ones I have seen tended to show items, but not prices, until you registered.Which is pretty normal for most B2B shops.
Unless you're registered and ask for it, you won't receive a list of their stuff or have access to their webshop.
It also has a list of self-published and inherited games. I've not counted them, but there might be about 100 games listed there.On January 2, 2018, Piko announced via their website that they had closed a catalog acquisition of 60 titles, now owning over 100 IPs. The acquisition considered of mostly original IPs from developers Accolade, Beam Software, GT Interactive, Hasbro Interactive, Infogrames, Legend Entertainment, MicroProse, Ocean Software and Spectrum HoloByte.