Enigma (http://www.nongnu.org/enigma/) is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones …
I made a port of Enigma for the Pandora. Essentially it is just a recompile (easy port), but I did make some Pandora-specific changes:
Since Enigma uses relative mouse movements, the touch screen does not work as expected during the game. This is somewhat inevitable. The game is meant to be played with the nub or an actual mouse (I did not test the latter but it should work).
I just uploaded the PND to the repo.
Please report any bugs and use this thread to give me any feedback.
I made a port of Enigma for the Pandora. Essentially it is just a recompile (easy port), but I did make some Pandora-specific changes:
- Enigma supported only 640x480, 800x600 and 1024x768 screen resolutions, so only the 640x480 resolution could be used directly on the Pandora. I added a 800x480 video mode, which required some changes to the code to put the inventory and timer at the right (usually it is at the bottom). The font for in-game text (which is not hugely important, most levels don't use it at all) has become very small, since there are only 12 pixels left on the bottom. But the bigger playing field is nice (26% bigger than in 640x480 mode). You can switch to 640x480 if you really need the larger font for the in-game text.
- Mapped the Pandora buttons to do sensible things, e.g. START or action buttons (when they're not needed for PGUP/PGDN/HOME/END) to activate menu items, SELECT to show the in-game menu or go back to the previous menu, L/R triggers to switch level packs in the level menu, etc.
- Made the menus a bit more dpad-friendly (so you don't need to use the mouse pointer), by making it clearer which menu item is currently selected.
Since Enigma uses relative mouse movements, the touch screen does not work as expected during the game. This is somewhat inevitable. The game is meant to be played with the nub or an actual mouse (I did not test the latter but it should work).
I just uploaded the PND to the repo.
Please report any bugs and use this thread to give me any feedback.