whynodd
Member
- Joined
- Sep 20, 2008
- Messages
- 262
I ported enigma. Enjoy this great puzzle game. The analogue nubs are made for that game!
Enigma in the file archive
Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones.
Buttons
-------
Rolling: Mouse-Nub or touchscreen
Use inventory: X
Switch inventory left/right: A B
Speed+: Dpad right
Speed-: Dpad left
Pause: Y or ESC
Menu navigation: Dpad, Mouse-nubbing, Enter, Esc
Press F1 for an ingame help screen.
Changelog
---------
8.8.2010: 800x480 widescreen support. Now you can use the
black borders for touchscreen control and the menu
is widescreen now. Change resolution in options.
6.8.2010: Touchscreen now works as a control.
Took out mousebuttons for inventory because
it was interfering with touchscreen control.
You don't collect an item after you just dropped
it if you hold the X button.
Bugs:
Touchscreen control works but if you mix it with nubbing, the marble sometimes flicks around.
Sometimes, the marble flicks if you start/restart a level
If you hold X to drop an item and roll the marble around, it will drop and use more items as long as you hold X. It is because the X button (PGDown) works differently than the mousebuttons in SDL. Comment in the forums or here if I should iron this out. SDL event switch cascades are a nightmare .
Have fun
Whynodd
Enigma in the file archive
Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones.
Buttons
-------
Rolling: Mouse-Nub or touchscreen
Use inventory: X
Switch inventory left/right: A B
Speed+: Dpad right
Speed-: Dpad left
Pause: Y or ESC
Menu navigation: Dpad, Mouse-nubbing, Enter, Esc
Press F1 for an ingame help screen.
Changelog
---------
8.8.2010: 800x480 widescreen support. Now you can use the
black borders for touchscreen control and the menu
is widescreen now. Change resolution in options.
6.8.2010: Touchscreen now works as a control.
Took out mousebuttons for inventory because
it was interfering with touchscreen control.
You don't collect an item after you just dropped
it if you hold the X button.
Bugs:
Touchscreen control works but if you mix it with nubbing, the marble sometimes flicks around.
Sometimes, the marble flicks if you start/restart a level
If you hold X to drop an item and roll the marble around, it will drop and use more items as long as you hold X. It is because the X button (PGDown) works differently than the mousebuttons in SDL. Comment in the forums or here if I should iron this out. SDL event switch cascades are a nightmare .
Have fun
Whynodd