Alessandro
Member
Yo, pardon my stupid question :lol:
Many of us here are developing under Windows/Linux right? The language used is C/C++... All this is ok.
But what about the emulator? Is the GeePee32 the only one avail? It doesn't support sound and it's very slooooooooooooooow
The ones who use to develop audio players for GP32 how do test they stuff? On each compile they move it on hardware? Isn't it too bad? :unsure:
Don't flame me for the stupid question, but I came from GBA community where there are various emulators (the best one is VisualBoy Advance) wich run very fast; sometime faster than the real hardware... Is there any chance to have a good emulator to test code onto? :huh:
Thanks.
Alessandro
Many of us here are developing under Windows/Linux right? The language used is C/C++... All this is ok.
But what about the emulator? Is the GeePee32 the only one avail? It doesn't support sound and it's very slooooooooooooooow
Don't flame me for the stupid question, but I came from GBA community where there are various emulators (the best one is VisualBoy Advance) wich run very fast; sometime faster than the real hardware... Is there any chance to have a good emulator to test code onto? :huh:
Thanks.
Alessandro