steven84 posted on Sep 12 2004 at 04:52 PM said:had duke 3D been ported over yet for GP32? -should be more challangeing to port than wolf3D etc
Steve
steven84 posted on Sep 12 2004 at 06:52 PM said:you could try the old windows trick - convert free space into virtual memory , the atomic version of duke 3d was about 60-70mb to install (im sure using v memory direct from the card rather than usb would be faster)
Steve
Wolfsclaw posted on Sep 12 2004 at 06:21 PM said:maybe when we can use extern HDDs over gp32linux... because they are so fast, stuff can be read from the hdd and be as fast as RAM.
steven84 posted on SEP 12 2004.06:52 OM said:you could try the old windows trick - convert free space into virtual memory , the atomic version of duke 3d was about 60-70mb to install (im sure using v memory direct from the card rather than usb would be faster)
Squidge posted on Sep 12 2004 at 06:45 PM said:I've looked at porting Duke Nukem 3D, but it contains a sizable chunk of intel assembler, which would need rewriting. It's questionable whether rewriting it in C would be fast enough, so it may have to rewritten in ARM assembly.
Not fun!
Squidge posted on Sep 13 2004 at 06:59 AM said:Actually I believe it uses a similar amount of floating point as Quake does, so expect it to run just as fast. I've looked at the C source code, and it looks like they started from an empty file, and patched it until they got Duke3D. Not very nice to read at all.
Mind you, the BOR source code wasn't that pretty either, and that wasn't too difficult to port.
Hmm... Can't find the authors email address, so dropped a few requests in forums where the PocketPC version is being discussed, and we'll see if the source surfaces somewhere. I believe the license requires the source code to be available for any port.
Agreeed and than someone might take it off you once your stuck or give u some helpHooka posted on Sep 14 2004 at 07:18 AM said:I'd really like to take a look at it (I know, I'm not a coder but an interviewer) but I'd give it my best try and trying with lots of failure is better than not trying at all!
Hooka posted on Sep 14 2004 at 07:18 AM said:I'd really like to take a look at it (I know, I'm not a coder but an interviewer) but I'd give it my best try and trying with lots of failure is better than not trying at all!