The bar at the top makes it feel more like a border now, so it's far more playable than previously. Doom II works, as does Doom I with full sound, and the Plutonia Wad works fine. I also got the Final Fantasy wad up and running. Thanks!
Yeah, the performance increase will be for normal GP32 owners also (once we compile it). At the moment we are concentrating on fixing doom for BLU+ then will sort out something like an option on the menus to change between BLU and BLU+ GP32s.
BTW: I noticed that while looking through the code last night there is a FPS display. To activate it, while on the first setup screen (where you change CPU speed etc) hold SELECT and press START to start the game.
I noticed 3 little easy bugs to correct : when you do "End Game" or "Quit Game" but that you press Start to say "No" to come back to the game, then the B button doesn't work any longer... we're obliged to reboot.
The same thing happens when you start a game in Nightmare mode, B button doesn't answer, so impossible to run and open any door.
The last bug I know is when you change weapon and that you walk at the same time, then the marine doesn't stop turning around himself without any contribution of our own.
Good news is below is a new test build for both BLU and BLU+ users! BLU+ should be working as it was working on craigs blu+, but please confirm.
Bad news is that saving/loading game saves is broke since these new builds. The reason is almost certainly down to a compiler issue as Rob has a different compiler setup to me so I need to find out whats different and all should be working as normal again soon.
If you want to try this new build you can download it at http://www.emuholic.com/doomtest2.zip . Please delete your DOOM.OPT file in GP://GAME//DOOM as i have changed the settings around slightly and may cause a conflict when loading the settings.
For the first time you load the game, goto the 'GP32 Type' option at the bottom of the screen and press the A button to change to Original/FLU/BLU or BLU+ depending on what GP32 you have. Also change any other settings as necessary. Press START to continue and these new settings will be saved.
It should automatically change to BLU+ settings if you choose them the first time, but if not reload the fxe and it will definately work. Same for normal GP32s.
Please remember game saving/loading does not work in these test builds, me and craig will fix them asap. Feel free to report any new bugs here and we will look into them. Also, thanks to Drumaster for testing earlier on IRC.
Also, there seems to be a slight shearing effect now, not sure if this is new or not. On the right side, about 1/4 in, the images seem to tear from the bottom up, but only slightly, with a diagnal line that moves upwards.
Other than that, very nice.
Try spinning around in place and the lines appear.
i tried on my normal gp32 and cant see any difference so it may be the blu+ settings are slightly off. it happens when moving, spinning around or standing still? ill check it out later with craig and see what the problem could be.