Directional Buttons


POLAX

Still Fresh
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Dec 27, 2005
Messages
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This is a great little unit ... but there is one glaring design flaw in the 8 directions for the pad. This does nothing but cause the emulator developers to either have to account for these "corner" directions on the control stick or have very poor controls.

As the unit doesn't seem to register a corner-direction + primary direction (u,d,l,r) this doesn't provide any extra control and is useless. Corners should have been just a combination of any two adjacent primary directions (i.e. U+L = UL, D+R=DR, etc...).
 
POLAX posted on Dec 27 2005 at 09:43 PM said:
This is a great little unit ... but there is one glaring design flaw in the 8 directions for the pad. This does nothing but cause the emulator developers to either have to account for these "corner" directions on the control stick or have very poor controls.

As the unit doesn't seem to register a corner-direction + primary direction (u,d,l,r) this doesn't provide any extra control and is useless. Corners should have been just a combination of any two adjacent primary directions (i.e. U+L = UL, D+R=DR, etc...).

Ummm.... OK.

The GP32's been out for a while now, and I've never noticed anything suffering because of what you mentioned. If you want to complain about joystick flaws, buy a GP2X :p
 
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The GP32 only has a 4 way joystick, so to get the 8 directions, you get exactly what your complaining your not getting - ie, upleft is reported as up+left.
 
Oh crap...wrong forum, sorry guys. :blink:

Where is the forum for the GP2X?
 
POLAX posted on Dec 27 2005 at 09:43 PM said:
As the unit doesn't seem to register a corner-direction + primary direction (u,d,l,r) this doesn't provide any extra control and is useless.
The gp2x happily registers both a corner+primary giving a full 16 way stick (well, all the boards I've ever seen handle them perfectly), so it isn't useless at all.
 
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woogal posted on Dec 29 2005 at 10:57 AM said:
POLAX posted on Dec 27 2005 at 09:43 PM said:
As the unit doesn't seem to register a corner-direction + primary direction (u,d,l,r) this doesn't provide any extra control and is useless.
The gp2x happily registers both a corner+primary giving a full 16 way stick (well, all the boards I've ever seen handle them perfectly), so it isn't useless at all.

None of the emulators for it respond to the corner buttons...this makes it feel like they corners don't work when you play emulated games.

And it is not a full 16-way joystick...just go into test mode in your settings menu and you'll see.
 
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woogal posted on Dec 29 2005 at 10:57 AM said:
POLAX posted on Dec 27 2005 at 09:43 PM said:
As the unit doesn't seem to register a corner-direction + primary direction (u,d,l,r) this doesn't provide any extra control and is useless.
The gp2x happily registers both a corner+primary giving a full 16 way stick (well, all the boards I've ever seen handle them perfectly), so it isn't useless at all.

None of the emulators for it respond to the corner buttons...this makes it feel like they corners don't work when you play emulated games.

And it is not a full 16-way joystick...just go into test mode in your settings menu and you'll see.

It is 16-way look for the joystick tester program (not the built in one) that someone wrote to test.

Actually most of us hit the diagonals TOO easy.
 
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And it is not a full 16-way joystick...just go into test mode in your settings menu and you'll see.
I've used the test mode and I've seen it register a primary and a diagonal together without any problems. I've written test programs to try and see what the range is when both are pressed (it's tiny compared to a normal direction, so there's 8 large zones and 8 tiny zones), and I've ported games which didn't control well at all until I changed the way I handled multiple responses from the joystick. This was on two different boards. If yours doesn't do that then it's possible there are slight differences in the batches of joysticks used.
 
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