iprice
Certified Guru
I have been continuing to work on DinoDefense this week and I've implemented a couple of new things that give certain existing units more important roles which could now be significant game changers - making the game easier. The changes make sense and they will be staying, but I want to ensure the balance and difficulty curve of the game is not ruined. As a result I propose to make certain dinos more of a challenge (both in their HP and the way that they are damaged) so that they are more of a threat and less like cannon fodder. Obviously this will only affect the existing dinos - I've got a lot more to come and all will have their own challenges to overcome...
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