'cb88' said:
@MiniSinisterMinister the PSP is a changing platform some of them have twice as much ram and so forth it is not a fixed platform
also from what i understand the n64 emu isn't even possible on the lower end version but don't quote me on that
True, the PSP is not a fixed platform. But, none off the games for the PSP are designed with 64MB memory in mind. Just some games run better, then others ( less < 30fps = frame drops ) because off the 32MB memory.
We can not exactly compare the PSP as a marvel experience in the upgrades. They lower the manufacturing process. Good. But then they also decrease the battery size, in a non correct correlation with the gain in power saving. Resulting in a drop in playtime. But thats a discussion for a other topic
From that posts/discussion about the n64, lets say that reality set in now ( compared to a few months ago ), and while the n64 is possible, do not expect to see it running on the cpu @ 300mhz ( what may be possible with a lot of other emulators ).
Personally, given the change, IF there is a 45nm OMAP3 3630/or3640 ( 1Ghz, yea baby!
), version down the line, i'll gladly buy it.
Why:
- Power Saving:
If the claims are correct that it has a 25% lower power drain, with a higher clocked gpu, that means the power gain is even more. But, lets assume its just 25%. Thats maybe a hour more battery juice ( note: took in effect that the omap is not the only power using component ).
- Speed:
Default speed increase of 120Mhz, on the 3630, and 400Mhz on the 3640... Not bad at all.
But a 75% speed increase on the GPU! No offense, but thats not a small mater anymore.
From the
10 MPoly/sec to 17.5 MPoly/sec... Thats a major upgrade on the GPU. That open a even large door for any commercial game developer. Correct me if i'm wrong?
- Overclocking:
The fact that the OMAP3640, is 1Ghz, means that there is a high chance that the OMAP 3630 can do 1Ghz, or higher OC'ed.
- Possible other tweaks?
Now, i'm going to jump on a limb here, and assume that we see the same thing like with normal CPU upgrades. With new revisions, the design gets tweaked, you see this the most clearly with changes in the manufacturing process. Like going from a 65nm to 45nm Intel. Clock both on the same bus, cpu etc speed, and there are a few % "free" speed gain. Who's to say the same thing will not happen here.
- Future proof?
How long is TI going to support the 35xx serie? Lets be honest, the 65nm version is going to cost them a lot more money to manufacture. Anybody who has been in the PC business knows that any CPU manufacture will gladly drop the older manufacture process as soon as possible.
There is no "new" manufacturing process thats going to be ready for mass adaptation and production the first year and half ( 32nm ), and thats Intel, who in general are a year in advance off most other manufactures. So, the lifespan for the 45nm is at minimum 2.5 to 3 years. Can we say the same for the 65nm process? Intel -> 45nm, Amd -> 45nm, Memory producers -> 45nm...
- Other changes?
This is pure speculation, but there has been no mention off the memory size. The question is, are they also going to die shrink the memory? In other words, they can place more memory in the same package size then before. Pure speculation, but something that i expect we will see.
The problem is, the games that "may" use the advanced CPU/GPU speed, that normally are not possible ( or to limited ) with the current. Going back to the PSP, we all know that the PSP was locked at 200mhz, but Sony did unlock the 300Mhz range ( homebrew makers have been using that a along, but thats a other mater ). In other words, even Sony's PSP has not been so "fixed". Hell, did the X360 also not get several upgrades?
So, given the choice in the future, i will gladly buy a second Pandora 1.5 with a 3630 or3640 in it.