Epicenter
Well-Known Member
Lots of PDAs use regular AAs and often get superior battery life to their Lithium-Ion powered counterparts; the Nino series and some HPCs for example. You claim PDAs are always on; that's true only in the most technical sense. The SoC essentially shuts itself down and all that remains powered is a tiny trickle of current to the RAM to keep whatever you were doing intact, to ensure instantaneous power-on. This drain is unimaginably tiny-- you literally COULD run it off a lemon without problems. In fact a friend of mine's NiMH-powered Nino PDA has been uncharged for weeks and is still going strong-- and this is a unit with a power-sucking MIPS processor!
As for your laughable argument about implementation ... comparing a standards-compliant GPU with OpenGL-ES API with concurrent bus/memory access with the ARM9 main processor and an AFP9 Floating Point/Vector unit with the SAME access .. plus an additional supplemetary DSP .. to an ARM940T processor that can't access RAM on its own and has to have data spoon fed to/from it and has a tiny cache, is comparing apples and oranges, plain and simple. Implementing support for a standards-compliant GPU could be done easily in applications or implemented at the SDL library level to accelerate EXISTING applications without more than a recompile with the new lib, just like adding Paeryn's hardware-accelerated SDL library to one's application. I'm not even touching on the issue of a company like Samsung or TI's excellent documentation of their hardware compared to a company like MagicEyes who keeps it a secret from their customers how it works.
Edit: Magiceyes; not PowerVR.
As for your laughable argument about implementation ... comparing a standards-compliant GPU with OpenGL-ES API with concurrent bus/memory access with the ARM9 main processor and an AFP9 Floating Point/Vector unit with the SAME access .. plus an additional supplemetary DSP .. to an ARM940T processor that can't access RAM on its own and has to have data spoon fed to/from it and has a tiny cache, is comparing apples and oranges, plain and simple. Implementing support for a standards-compliant GPU could be done easily in applications or implemented at the SDL library level to accelerate EXISTING applications without more than a recompile with the new lib, just like adding Paeryn's hardware-accelerated SDL library to one's application. I'm not even touching on the issue of a company like Samsung or TI's excellent documentation of their hardware compared to a company like MagicEyes who keeps it a secret from their customers how it works.
Edit: Magiceyes; not PowerVR.