Fishbong said:
Though the Pandora has some features that would never have met his approval when the GP2X was still new, like the custom battery, widescreen or analogue controls. I wonder what happened in the meantime?
I am not the one who decides on features. I may not have done it this exact way if i was doing my own.
The custom battery I still don't like. When the batteries stop being made the unit will become obsolete. That I don't like . We didn't have much choice here though due to size and shape.
I may not have chosen a widescreen on my own but that is what the team went with. I don't bitch much about it because the resolution lends itself to being evenly quadrupled to get regular 320 x 240 to fit at 640 x 480 without ugly fractional stretching. If it was some crap resolution like 480 x 272 like the PSP I would still be bitching about that.
As far as analog controls yes I loathe them for emulators. They are fine for other applications though. But since the Pandora has a regular digital d-pad too the addition of analogs is just a bonus. If it was some junk like a Zodiac that ONLY had analog then I would bitch.
andyB911 said:
Whilst I'm obviously not expecting you to say that your design sucks, you had to design it within many constraints. How do the d-pad/analogue sticks 'feel'? Do you have a proto-type where the moving parts fit together and work yet? Does it meet / beat expectations?
Well actually believe it or not I don't have a prototype. Since I don't code software they don't want to waste a working unit on me
But I will be doing tweaking of the pad when the final prototypes are done being messed with by the software guys. We won't put a dodgy d-pad on it.
Thanks for the candid reply. Look forward to hearing more news on the pad & controls in general as we get closer to / start manufacturing.