Magic Sam
Forever Homebrew
Hi all
I have "ported" (a simple compilation) David Joffe's Dave Gnukem to the Pandora !
http://gnukem.sourceforge.net/
https://github.com/davidjoffe/dave_gnukem
Grab it on the repo while it's hot !
http://repo.openpandora.org/?page=detail&app=davegnukem-magicsam
New in build #1
- Dave Gnukem 0.66 (latest git commit from November the 3rd 2016)
- Compiled with @ptitSeb 's Code::Blocks
- Added tweaks to the Makefile: new "install" target, -DDATA_DIR is set to /mnt/utmp/davegnukem-magicsam/data, etc...
- Source code is inside the PND
Known bugs:
-The display is way too small (even with @notaz ' improved SDL) (fixed in build #3)
-Don't set Jump and Fire to either (Y) or (X) (buttons used to raise / lower the sound volume) (fixed in build #8)
TODO:
-Provide a default key configuration (fixed in build #2)
-Compile the level editor (I couldn't get it to work so far) (available in-game, press F5)
- Add C4A support ?
Cheers, Magic Sam
I have "ported" (a simple compilation) David Joffe's Dave Gnukem to the Pandora !
http://gnukem.sourceforge.net/
https://github.com/davidjoffe/dave_gnukem
Grab it on the repo while it's hot !
http://repo.openpandora.org/?page=detail&app=davegnukem-magicsam
New in build #1
- Dave Gnukem 0.66 (latest git commit from November the 3rd 2016)
- Compiled with @ptitSeb 's Code::Blocks
- Added tweaks to the Makefile: new "install" target, -DDATA_DIR is set to /mnt/utmp/davegnukem-magicsam/data, etc...
- Source code is inside the PND
Known bugs:
-
-
TODO:
-
-
- Add C4A support ?
Cheers, Magic Sam
Last edited: