Hallie Miles said:
Hmmm... I seem to be missing something here, or my machine is different from everyone else's.
If it works for you, great. Maybe it's a generation gap.
Hallie Miles said:
When I press "Down" on my stick my character goes down; when I press "Right" I go right; when I press "Down-Left" I go diagonally down and left (if the game supports it, anyway). And I don't think I've ever had a problem with the responsiveness of the controls; they seem to work the way I remember the original games working.
I don't think there can be any argument... "down" on a d-pad is clearer than "down" on the 2X joystick. Try Blast Riot and maybe you'll see what we mean. The 2X has several joystick configurations available to programmers, but none match the ergonomic simplicity of a four-switch d-pad.
Hallie Miles said:
What's the "dead zone" you're talking about? Can you suggest a game (and emulator) that would demonstrate it?
Do you know that distance you have to push before "right" will register? That's the dead zone. D-pads don't have that. On/off = simple = ease of use.
OK, I just downed Blast Riot and gave it a try.
I do see what you mean by "dead zone," but it seems no different to me than any other joystick I've ever used; if I want to go right I have to PRESS right, not just nudge the stick in that direction. I'd much rather have that than a twitchy control where every time I breath on the stick I'm falling off a cliff. The best stick I ever had for either the 64 or the Amiga was a Wico Command Control; it work exactly like the 2x stick - you had to press to the limit of travel to actuate the switch.
And yes, you do have to be precise in your movements to get the guy to go in the direction you want him to, but I figure that's part of the game. Donkey Kong on the computer was the same way.
MY biggest gripe about d-pads is diagonal control. The first machine I had that used a d-pad instead of a joystick was my Playstation. I HATED that machine until I replaced the stock controller with one with thumbsticks. Then I got a GameBoy Color, and it was the same thing - If I wanted to go up and right I either went up (jumping in place) OR right (falling off that cliff, of course).
But I think you're right - it's the generation gap. I'm used to what I learned with, and am pretty comfortable with it. If I'd grown up with the d-pad I'd probably be peeved about pressing "down" and having my guy try to go "down-right."
One more thing - someone stated that the joystick wasn't designed with games in mind; what was it designed for? Are there small joysticks that WERE designed for gaming that could be swapped out for the stock stick?