Cube 2: Sauerbraten (Hard or Easy)


Joined
Apr 8, 2007
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436
I would like to know how hard (and less likely: easy) would the process of porting over 'Cube2: Sauerbraten' be to port over.


I can imagine it will take quite a bit of optimizing and perhaps the increased RAM would help a bit too.


I know it would never run with full effects turned on but when most are turned off and some overclocking it should run reasonably well.
 
It is based on q1 iirc, but it uses a lot of improvements over the original source by now. The biggest problem would be to convert it to opengl|es.
 
its being looked at by the same person who ported uplink, and by another person that ported cube to wii and psp. not exclusively as one is working on quite a few other projects, and another is rarely around
 
i play cube 2 on the pc and i like it a lot, even cube 1 would be nice. the ram requirement could be met but the processing power could be too much.
 
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