Crystals Of Xaz Status- 10/22/2006


Atari

Still Fresh
Joined
Aug 9, 2005
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Crystals of Xaz is a Fenix for Dreamcast game, based on the Istappen source code found at FenixOnFire. See my original post here: http://www.gp32x.de/board/index.php?showtopic=32539

I've learned how to use structs! I've added the struct for level parameters and plugged them into the game processes, so now the game has a number of different levels added to it, which change based on a quota system. In other words, catch a certain amount of crystals per level, and the level changes, along with the level parameters. There is still a lot of tweaking to do, but my master plan for the game is coming along smoothly and steadily. Here's a current screenshot (keep in mind that the current graphics and display are just placeholders until the new graphics are finished):

xazwip.jpg


Remember, this game is being written specifically for the Dreamcast hardware, so all of the limitations of Fenix for Dreamcast are taken into account here. But I cannot see any reason that this game will not run on any of the Gamepark consoles. For an idea of some of the limitations I've had to deal with, see this post on dcemu.co.uk: http://www.dcemu.co.uk/vbulletin/showthrea...6840#post256840


There's still a lot of work to do. I need to add another powerup, level transition screens, tweak the level parameters for steady difficulty ramping, add the new graphics and fix the display (there will be more than one enemy, trust me!), and a few more surprises Stay tuned!
 
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