sporkbox
Member
- Joined
- Jan 10, 2011
- Messages
- 186
- Age
- 39
I wonder something, Prometheus. You seem to share the traits of real gamers (appreciation for good game series like Mario, Mega Man, et al) and new, good gaming experiences like what the DS and Wii offered (despite the boatloads of shovelware), yet you seem to be in the casuals' corner... Why is this?
There was definitely a boom in gaming when the NES revived the industry, and it continued into the 16-bit generation. However, the 32-bit gen garnered a lot of appeal as well. People who had no intentions of being gamers before had suddenly gotten into it. Mainly for the graphics, but I digress. This coincided with the steady fall of classic genres, which I also lament. It seems like others share my feelings but are part of the problem (the war-game guys who are new to gaming and are in it for the gore, pretentious retro guys who don't actually play old games, graphics > gameplay guys, etc).
I'm not the kind of person who rejects new ideas as long as they're good and serve the chosen genre well. I don't agree with the current "hardcore" trend of bloody shooters, high-end graphics, and potty-mouth. That's just the teenage market that's been in a boom for a while. I feel your pain when it comes to platformers and new experiences. But the overall drop in quality is also partly the casual market. Both the hardcore (I can't decide if they're real gamers or not. It's all about ego for them since they mostly play online FPSes) and the casuals are diluting the variety and quality of games made. Because games are also more expensive to make than ever, devs are less ready to take a chance on a new idea, and I wish they'd take more chances so we could at least get more ideas out there. The DS was well-known for allowing devs to do that in its early years... and then it too diluted. Now, the 3DS has augmented reality and other weird ideas that, while novel, I don't think will have any practical application in a real game. At least they're trying, though, which is more than I can say for the other manufacturers.
I think that the market is sufficiently large as it is. It needs to refine, though, and we need those casuals to become enamored with real games. Ideas like Nintendo's Super Guide are a good idea since they allow the games to maintain difficulty and teach less experienced gamers how to get better. Everyone wins with technology like that, so why aren't more developers coming up with similar ideas?
One possibility is that the even distinction between 'real' gamers and 'casual' gamers is a bit ridiculous. Surely there are only two camps, those who play games and those who do not? I think that this shunning and belittling of people who simply have a preference for easier games is childish and absurd. I think the sooner the phrase 'Hardcore Gamer' dies the better. I refuse to declare myself a 'Gamer' and refuse to have much to do with the so-called 'Gaming' sub culture. It is a cesspit filled with juvenile idiots who use profanity and homophobia to hide their own shortcomings as individuals. Sometimes people just play a game for fun, I know I do. Be it on Wii, PS3 or whatever. Sometimes I don't want a cinematic experience or a hard fought grind fest. Sometimes I just want to throw some bombs at a pile of bricks, or batter like hell on some drums. I feel the ones really leeching the fun out of gaming are the gamers.
It's not solely a matter of taste. It's also a matter of attitudes. Those homophobic, immature gamers mar the reputation of true gamers. They took things too far and think only their taste rules. I have personally witnessed some people getting into games casually, learning more, and graduating to being a real gamer. What divides them is partly taste, sure. "Games" like Chuzzle, Farmville, and other busywork sims are very shallow and mostly mindless. There are games more accepted that share the same traits (Panel de Pon, Puyo Puyo, Tetris, etc) that could also be called non-games, but there's a certain level of depth to them that sets them apart. It's that depth that makes them real games. It doesn't take a whole lot of depth to be considered a real game, but (in my eyes anyway) the difference is readily apparent to anyone who's familiar.
But the attitude is really what ticks me off, on both sides. I make a distinction between three types of gamer: the hardcore that is incredibly into games and judgmental (mostly teenage males that play online FPS only), real gamers (almost everything else, follows good ideas), and casuals (people who play shallow, easy games and don't care to get further into gaming). That last distinction is important. Casual doesn't have to be a derogatory term. I'm a casual TV watcher, doing it very seldomly. I don't care about the cinematography or lenses used, etc. I don't claim that I'm on par with someone that takes film photography seriously, nor do I call myself a TV watcher.
It's the unwillingness or apathy toward the underlying concepts and techniques that sets the casual attitude from the enthusiast and obsessed attitude types. The connotations are up to the reader, but generally it's neutral. I consider casual *games* to be a scourge to quality games, but also realize that some casual games are needed to broaden the market. Oversaturation of the market with these games creates an unbalance, which hurts the market. I feel the same way about the bloody FPSes and "XTREME" games that are continually pushed and hyped to the point that "hardcores" consider them representative of the entire medium. A key part of broadening the market is customer retention, though, and providing a majority of XTREME and casual games doesn't give new gamers an accurate _or_ helpful environment to broaden their skillset or collection. This is what's ostracizing the real gamers who've been playing since the 70s, 80s, and 90s. Those three decades provided a wide variety of games, from arcade to platformer to shooter and more. Casual and hardcore games existed even during those times, and everyone had something to play! Why is it, then, that we have to accept the saturation of casual and hardcore games? They're two extremes on the continuum of gaming attitudes. The market doesn't necessarily need to end casual and hardcore games. It needs to simply focus on good variety. The market will then balance itself out.
I see in today's gaming a repeat of 1983. The market gets so saturated with crappy games and clones (your FPSes, most of which are identical) and rising costs that it implodes on itself. The majority of the consumer base loses interest in the war of extremes and moves onto something else. The way out of this will be another gaming revolution. It'll take more than what the NES or Wii offered, though. It will take a collection of games that are varied and incredibly high quality to revive the industry again. Catering to just one or two of the primary gamer attitudes will result in a decline. If it falls to just one, it'll crash just like it did in 1983. The only benefit we have today over 1983 is that it's much easier to create homebrew.
And that homebrew might be the revolution we need to see.
So to summarize my point, I think that any extreme focus will hurt the market. We've seen what it did with the Wii and iOS games (over saturation of casual games) and the Xbox360, PS3, and PC (oversaturation of very few, demographic-focused genres [FPS, WRPG]). The DS and GBA are the only recent systems that have reasonably offered all gaming attitudes and all genres, with enough variety to gain near-universal appeal. Whatever happened with those two markets needs to happen with "the big boy" consoles.