Crimson Fields


Last edited by a moderator:
moz posted on Mar 11 2006 at 02:29 PM said:
no time to comment, too busy playing Crimson Fields
This post is obviously a lie, since you took the time to type and post it. Please report to room 37A where your pants will be promptly set on fire.
 
Last edited by a moderator:
hehe i was going to ask for the ok key to be mapped to the start button, but just found out its mapped to R :)

ahhh the wonders of the readme.txt
 
Deleted User posted on Mar 12 2006 at 04:19 PM said:
Can someone tell me how this plays?

I dont have a gp2x :(

HAHHHAHAHHA

dudee
 
Last edited by a moderator:
OmarNawaz posted on Mar 12 2006 at 09:07 PM said:
Deleted User posted on Mar 12 2006 at 04:19 PM said:
Can someone tell me how this plays?

I dont have a gp2x :(

HAHHHAHAHHA

dudee
I hate your post.
 
Last edited by a moderator:
hc232 posted on Mar 11 2006 at 03:50 PM said:
I ported Crimson Fields to the Gp2x. It is a nice strategy game.

You can download it there : http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,1378
More info about the game : http://crimson.seul.org

Any comments are welcome.

Hello and thanks for the port !

I mailed to the crimson fields mailing list hoping you'll see the mail, but here it is :

First of all, congratulations from Paris for the game !
Unfortunately i'm not in university anymore to play this game during classes.

Well, here are some issues/suggestions I've thought playing the crimson gp2x port v1 :

- When I press start (the equivalent to 'e', End Turn), quite often it's like I kept start pressed : it's always the opponent's turn, I don't know if it's related to the way I press the start button (something like : quick == 2 or more press, very quick == 1 normal press, normal == a lot of press...)

- As I can't use start to end my turn, I use to press the left shoulder button (equivalent to Escape) to display the right-click menu.
But in "keyboard mode", the joystick's sensibility is too high, a normal "joystick-down" action walks 2 or more steps (example : to "Map", then "Level Info"), is it possible to reduce this sensibility just for the menus ?

- Same thing for similar menus like "content" of personnal carriers and other stuffs

- Once it's computer's turn, the game is in "mouse mode", and it's not possible to reach the "stop" button to stop viewing opponent's operations << forget that one, a double "B" press does the job

- When displaying "building actions" (like factories), the only way to reach repair/produce buttons is to use "Mouse mode". Maybe we could set this mode by default in buildings, then return to the mode the user was playing once exited ?

And the reply from the main developer :

Hi Laurent.

On 22.08.2006 23:10, Laurent Chea wrote:
> > I tried crimson fields today and it made me love my gp2x as it were the
> > first day I met her (yes, my gp2x is a she).
> > But I noticed some gameplay issues, so I'm looking for the place where I
> > have to submit the request.
> > Is there a wiki to edit or something else ? Like a place dedicated to
> > the gp2x version ?

Unfortunately, information about the GP2X port is pretty sparse. I don't
have the code, and I don't even know who made the port, so there is
little that can be done about GP2X-specific issues.

Jens


Voilà, hope you'll see this message :)
 
Last edited by a moderator:
Back
Top