stormyandcold
Member
- Joined
- Aug 2, 2006
- Messages
- 141
both names are just as bad as each other
great work though, keep it up!
great work though, keep it up!
Cack is English slang for shit, so as far as I'm concerned it's name is the most important part .OrR posted on Dec 19 2006 at 10:07 PM said:Requesting name change to CrACK!
Source, no. Port, probably.sam fisher posted on Dec 19 2006 at 10:11 PM said:Is there any chance of that GP2x Lacuna port you mentioned a year ago or at least a source code release.
Nope, sorry. Don't have any plans to add any kind of shooting, health etc or even moving NPCs/enemies. Maybe an editor like the one Amon_Re is working on will allow stuff like that, but I'm aiming for a different type of gameplay.fatdad posted on Dec 19 2006 at 10:12 PM said:can you shoot enemies in this , the finish game \ editor i mean, i have so many f~~king games locked up in my head you wouldn't believe, please put a shoot enemies and be shot by enemies option in this, imagine collecting health ,ammo , intel etc. while making your way around a war ruined city \ landscape......there goes my brain again dreaming lol.....looks realy promising
woogal posted on Dec 20 2006 at 12:07 PM said:Cack is English slang for shit, so as far as I'm concerned it's name is the most important part .OrR posted on Dec 19 2006 at 10:07 PM said:Requesting name change to CrACK!
Source, no. Port, probably.sam fisher posted on Dec 19 2006 at 10:11 PM said:Is there any chance of that GP2x Lacuna port you mentioned a year ago or at least a source code release.
Nope, sorry. Don't have any plans to add any kind of shooting, health etc or even moving NPCs/enemies. Maybe an editor like the one Amon_Re is working on will allow stuff like that, but I'm aiming for a different type of gameplay.fatdad posted on Dec 19 2006 at 10:12 PM said:can you shoot enemies in this , the finish game \ editor i mean, i have so many f~~king games locked up in my head you wouldn't believe, please put a shoot enemies and be shot by enemies option in this, imagine collecting health ,ammo , intel etc. while making your way around a war ruined city \ landscape......there goes my brain again dreaming lol.....looks realy promising
We need that addicting game on GP2x, lacuna that is!woogal posted on Dec 20 2006 at 12:07 PM said:Cack is English slang for shit, so as far as I'm concerned it's name is the most important part .OrR posted on Dec 19 2006 at 10:07 PM said:Requesting name change to CrACK!
Source, no. Port, probably.sam fisher posted on Dec 19 2006 at 10:11 PM said:Is there any chance of that GP2x Lacuna port you mentioned a year ago or at least a source code release.
Nope, sorry. Don't have any plans to add any kind of shooting, health etc or even moving NPCs/enemies. Maybe an editor like the one Amon_Re is working on will allow stuff like that, but I'm aiming for a different type of gameplay.fatdad posted on Dec 19 2006 at 10:12 PM said:can you shoot enemies in this , the finish game \ editor i mean, i have so many f~~king games locked up in my head you wouldn't believe, please put a shoot enemies and be shot by enemies option in this, imagine collecting health ,ammo , intel etc. while making your way around a war ruined city \ landscape......there goes my brain again dreaming lol.....looks realy promising
woogal posted on Dec 20 2006 at 01:07 PM said:Cack is English slang for shit, so as far as I'm concerned it's name is the most important part .OrR posted on Dec 19 2006 at 10:07 PM said:Requesting name change to CrACK!
Source, no. Port, probably.sam fisher posted on Dec 19 2006 at 10:11 PM said:Is there any chance of that GP2x Lacuna port you mentioned a year ago or at least a source code release.
Nope, sorry. Don't have any plans to add any kind of shooting, health etc or even moving NPCs/enemies. Maybe an editor like the one Amon_Re is working on will allow stuff like that, but I'm aiming for a different type of gameplay.fatdad posted on Dec 19 2006 at 10:12 PM said:can you shoot enemies in this , the finish game \ editor i mean, i have so many f~~king games locked up in my head you wouldn't believe, please put a shoot enemies and be shot by enemies option in this, imagine collecting health ,ammo , intel etc. while making your way around a war ruined city \ landscape......there goes my brain again dreaming lol.....looks realy promising
Yeah, well, that works in German, too, and it's why I wanted it changed to something that is somewhat more positive... Oh well, who really cares what it's called, anyway?woogal posted on Dec 20 2006 at 01:07 PM said:Cack is English slang for shit, so as far as I'm concerned it's name is the most important part .OrR posted on Dec 19 2006 at 10:07 PM said:Requesting name change to CrACK!
Hey,
I've just been playing around with this, its great, hand the scope/potential of what could be achieved here is awesome! Has anyone produced anything using it yet? Any news on the design gui?
Its wicked, because it gives us non-coders a chance to produce something that may still be attractive to the masses, if its done right. (Eg; remember Dreamweb on the Amiga..?)
I remember the Amiga fondly, but not dreamweb.... please elaborate
Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the deliverer: the one who would keep the Dreamweb safe by killing those who try to destroy it.
Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.
DreamWeb is a top-down adventure game set in a gritty futuristic/dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and just filler. Dialogue is straight forward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games often feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents).
I know of an italian guy who's been playing around with cack (don't think he posts here though), not sure if anyone else is working on anything at the moment. Had to take a break from gp2x coding because I've had a lot of work on since xmas but hopefully should be starting the editor soon.Hey,
I've just been playing around with this, its great, hand the scope/potential of what could be achieved here is awesome! Has anyone produced anything using it yet? Any news on the design gui?
Its wicked, because it gives us non-coders a chance to produce something that may still be attractive to the masses, if its done right. (Eg; remember Dreamweb on the Amiga..?)