I was wondering if collision detection (simple) was available in SDL libraries. I have two alpha-masked bitmaps and I want to check if a collision occurs. Do I have to do this manually by checking pixels? Or is there a routine available for this?
Also, if I have to implement it myself, can someone point me to a good tutorial on collision detection (in 2D).
Also, if I have to implement it myself, can someone point me to a good tutorial on collision detection (in 2D).