mr_lou
Still Fresh
I'm starting this thread as a musician, and hoping that a lot of GP32 and GP2x coders will give their input.
I'm curious as to what the average GP32/GP2x coder prefers when it comes to music in your games. I imagine it's a question of speed vs easy-to-handle, so I'm guessing the music mustn't require too much CPU power while it must be easy to implement.
As I see it, there are the following options on the GP32/GP2x:
MOD files
XM files
OGG files
MOD files are usually 4 channels only, small in filesize and doesn't require a lot of CPU power. MOD files CAN be more than 4 channels though.
XM files are a bit more complicated, and thus requires more CPU power. File size is about the same as a MOD file.
OGG files is one single stream, so it requires the least CPU power, but file size is big.
So, the question is: What do you, as a coder, prefer to have in your game?
4-channel MODs?
8-channel MODs?
XM? How many channels max?
do you prefer MOD over XM? why (not)?
OGG?
other?
I'm asking this, because I like doing game music, and it would be nice to have some guidelines. I also plan to throw the link to this thread to other musicians, so that they might paste links to their already finished tracks which you can use in your productions for free (if your game is a freeware game).
Thanks for any feedback.
I'm curious as to what the average GP32/GP2x coder prefers when it comes to music in your games. I imagine it's a question of speed vs easy-to-handle, so I'm guessing the music mustn't require too much CPU power while it must be easy to implement.
As I see it, there are the following options on the GP32/GP2x:
MOD files
XM files
OGG files
MOD files are usually 4 channels only, small in filesize and doesn't require a lot of CPU power. MOD files CAN be more than 4 channels though.
XM files are a bit more complicated, and thus requires more CPU power. File size is about the same as a MOD file.
OGG files is one single stream, so it requires the least CPU power, but file size is big.
So, the question is: What do you, as a coder, prefer to have in your game?
4-channel MODs?
8-channel MODs?
XM? How many channels max?
do you prefer MOD over XM? why (not)?
OGG?
other?
I'm asking this, because I like doing game music, and it would be nice to have some guidelines. I also plan to throw the link to this thread to other musicians, so that they might paste links to their already finished tracks which you can use in your productions for free (if your game is a freeware game).
Thanks for any feedback.