Daid
Member
When I scrolled trough my GP2X games a few days back I noticed my Clonk port again. I played it a bit, and got frustrated
So I am going to update some things
Not by the controls, I am used to those. Sorry for all those people that want new 'rage' controls (latest clonk features a much easier controll mode) basicly because the input system is a mess. I currently 'chop' it off at the highest level. And the new control mode would need to know what the clonk is doing. Which would result in a huge mess.
No, I am going to do some other things. I noticed the game slows down by as much as 60% when you get rain. Quick look around in the code and I noticed a shitload of floating point (while the rest of the game is fixed point) so I will update that to fixed point. Which should improve speed a lot while raining.
I'm also going to kick the frontend again. I just need a GP2X based level editor. I'm removing a few features (selection of other players/object packs) in favor for some easier handling of the scenario selection.
So I am going to update some things
Not by the controls, I am used to those. Sorry for all those people that want new 'rage' controls (latest clonk features a much easier controll mode) basicly because the input system is a mess. I currently 'chop' it off at the highest level. And the new control mode would need to know what the clonk is doing. Which would result in a huge mess.
No, I am going to do some other things. I noticed the game slows down by as much as 60% when you get rain. Quick look around in the code and I noticed a shitload of floating point (while the rest of the game is fixed point) so I will update that to fixed point. Which should improve speed a lot while raining.
I'm also going to kick the frontend again. I just need a GP2X based level editor. I'm removing a few features (selection of other players/object packs) in favor for some easier handling of the scenario selection.