Pleng
Well-Known Member
- Joined
- Dec 28, 2006
- Messages
- 3,030
Having spent some time getting myself aquainted with the Novashell games creation system, I have just started work on a game, which I would love to be able to bring to the Pandora.
Novashell is an open-source games engine which currently runs on Windows/Linux/MacOS, and the author has shown some interest in Pandora. The big stumbling block to proting Novasell, from what I can tell, is that it relies on Clanlib. Clanlib itself relies on OpenGL, and of course the driver for the Pandora's GPU doesn't support full OpenGL.
Now I really don't know much about low-level coding so please forgive me if I'm way off track here, but I read somewhere that Quake 3 had been ported using something called NanoGL, which converts OpenGL code to OpenGL ES. Is it possible that clanlib could be ported using the same system?
Novashell is an open-source games engine which currently runs on Windows/Linux/MacOS, and the author has shown some interest in Pandora. The big stumbling block to proting Novasell, from what I can tell, is that it relies on Clanlib. Clanlib itself relies on OpenGL, and of course the driver for the Pandora's GPU doesn't support full OpenGL.
Now I really don't know much about low-level coding so please forgive me if I'm way off track here, but I read somewhere that Quake 3 had been ported using something called NanoGL, which converts OpenGL code to OpenGL ES. Is it possible that clanlib could be ported using the same system?
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