Castaway 144mhz


Yeah, it must be so incredibly easy to use, or unpopular to use, that no one needs support anymore :) (and okay, I've not updated it so much the last while..)

Gods, I need to get more GP32 time. /me hugs his little GooPer.

(yes, I know, thats the next /topic in IRC ;)

jeff
 
hows this

Code:
// This file is written/copyright 2004 Mirko Roller

void gp_SetCpuSpeed(int freq) {

 switch (freq) {
    case 166: { cpu_speed(166000000,0x4b011,3 );               busclk=166000000/3; break;}
    case 160: { cpu_speed(160000000,0x48011,3 );               busclk=160000000/3; break;}
    case 156: { cpu_speed(156000000, 0x2c001,3 );              busclk=156000000/3; break;}
    case 144: { cpu_speed(144000000, 0x28001,3 );              busclk=144000000/3; break;}
    case 132: { cpu_speed(132000000, 0x3a011,3 );              busclk=132000000/3; break;}
    case 133: { cpu_speed(133500000, (81<<12) | (2<<4) | 1, 2);busclk=133500000/2; break;}
    case 100: { cpu_speed(102000000, (43<<12) | (1<<4) | 1, 2);busclk=102000000/2; break;}
    case  66: { cpu_speed( 67500000, (37<<12) | (0<<4) | 2, 2);busclk= 67500000/2; break;}
    case  40: { cpu_speed( 40000000, 0x48013, 0 );             busclk= 40000000; break;}
    case  33: { cpu_speed( 33750000, (37<<12) | (0<<4) | 3, 2);busclk= 33750000/2; break;}
 }
}
 
skeezix posted on Dec 22 2004 at 12:29 AM said:
Yeah, it must be so incredibly easy to use, or unpopular to use, that no one needs support anymore :) (and okay, I've not updated it so much the last while..)

Gods, I need to get more GP32 time. /me hugs his little GooPer.


I dont think were all Genesis/SNES obsessives here Skeezix. Castaway is very much enjoyed and used by people here, but any updates such as sound sampling, gamma control, long file name support (a la DrMD) and an attempt at using Cyclone would be very much appreciated.
 
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Antiriad posted on Dec 22 2004 at 07:24 PM said:
skeezix posted on Dec 22 2004 at 12:29 AM said:
Yeah, it must be so incredibly easy to use, or unpopular to use, that no one needs support anymore :) (and okay, I've not updated it so much the last while..)

Gods, I need to get more GP32 time. /me hugs his little GooPer.


I dont think were all Genesis/SNES obsessives here Skeezix. Castaway is very much enjoyed and used by people here, but any updates such as sound sampling, gamma control, long file name support (a la DrMD) and an attempt at using Cyclone would be very much appreciated.

I so agree, dont think any time spent on this awesome emulator would not be appreciated. It is so close to perfect and the main reason I purchased a GP32 in the first place... Well this and frodo :D

Thanks again for all you have done so far.
 
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if you want suggestions (here we go again!) the savestates could really do with a rethink, as there are not many slots and remembering which game they are by A_107 or whatever isn't that easy! would be nice to have that many slots per disk as various other emulators do....

I got in a right pickle with my captive saves and ended up overwriting the wrong ones by mistake :(
 
OKay, I'll try and do an update in a bit.

I've done some fuddlign with Cyclone and it didn't work out really well, due to some curren tissue sin cyclone. (had OS boot issues, and most of the game sI tried were b0rked nicely.)

Adding 144MHz.. walk in the park.

I'll also add an option for BLU+ folks, so it can start 1 pixel row down (so it'll start at the top in other words :)

Long filenames.. I don't know how that is done right now; I suppose using alternate directory functions, since the SDK routines onyl do regular FAT; I wonder if theres any handy routines lieing around to do this :)

I've long been meaning to alter the save-states function; its going to pop up the menu and it'll be a per-disk savestate, with the option to see which slots are used, and maybe delete them from within the emu.

I'll bug hando to put my forum back in the list; it saddens me to see it go to Old Forums :)

jeff
 
First post.... dealing with 24000 baud on vacation in Takaka, New Zealand.
I'll have a new Blu in the letterbox when I get home (San Francisco) next month. All I want is to play C64, ST and Doom.... So I'd just like to say to Skeezix, good on you for fixing the Blu problem. I just read about the scanline error yesterday and was really disappointed.
Anyone tell me if Doom and Frodo run ok? Takes forever to find info at this speed... hit link, make coffee etc.
And anyone know if the Sega SC3000 emulator works ok? I had one of these beasts (they were popular in NZ) and would love to be able to play the old titles.
And can I run my old STOS games on Castaway?
All questions... typical fist poster.
Looking forward to involvement in the community.
Alan.
 
skeezix posted on Dec 22 2004 at 09:17 PM said:
OKay, I'll try and do an update in a bit.

I've done some fuddlign with Cyclone and it didn't work out really well, due to some curren tissue sin cyclone. (had OS boot issues, and most of the game sI tried were b0rked nicely.)

Adding 144MHz.. walk in the park.

I'll also add an option for BLU+ folks, so it can start 1 pixel row down (so it'll start at the top in other words :)

Long filenames.. I don't know how that is done right now; I suppose using alternate directory functions, since the SDK routines onyl do regular FAT; I wonder if theres any handy routines lieing around to do this :)

I've long been meaning to alter the save-states function; its going to pop up the menu and it'll be a per-disk savestate, with the option to see which slots are used, and maybe delete them from within the emu.

I'll bug hando to put my forum back in the list; it saddens me to see it go to Old Forums :)

jeff


Hurrah for skeezix!

hope to see the castaway forum back in action when I get back from my christmas hols.

see ya'll in two weeks

MERRY CHRISTMAS
 
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this is tremendous news skeezix!

The LFN's I believe can only be read from within a ZIP, don't ask me how! But Frodo is the only prog I know of that somehow reads lfn from the unzipped file

savestates - great stuff! this will improve it greatly

Can you get the emulator to remember the Clock settings for next time??

and if you need any beta testers,.. count me in!

cheers & hairy chrimble
 
You know me .. I do all testing out in the open ;) I'll add config variable for mhz selection so you save it, or configure it per-game or whatever you'd like to do.

LFN's I'll fuddle with perhaps after other parts; could be a pain in the rear but I'd like to look into it.. seams interesting.

jeff

If we're lucky, I may have some compatibility patches in a few weeks.
 
all good!

as for lfn support, is it really necessary as you already have CRC recognition, and a large portion of the library disks (automation, pompey etc.) are already named as 8.3
 
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