LordJohnnie
Still Fresh
- Joined
- Nov 25, 2005
- Messages
- 27
Perhaps it is the word "emulation" that is the killer of this discussion and gives fuel to screamers of the word "NO." You all seem to be experts as to what the GP2X cannot do, but do any of you actually know what the GP2X can do?
An early reply to my notion that we can "clone" an N64 game was a regurgitated response, mumbled about the availablity of "source code" to allow for "porting" of a game. Emulated hardware works directly with the "source" of a rom and emulation developers reverse engineer both. Whats more available than that?
there is a link between the concept of dynamic recompilation and that of "cloning" or "porting" a game/engine/software.
I actually feel bad for the monkies that bang thier head against the wall over this, wearing T-shirts that say "N64 emulation = impossible." So, I'm going to point out that if the definition of "emulation" is the full and complete simulation of videogame/console hardware, then no, of course the GP2X cannot "emulate" the N64. However, if the definition of "emulation" is infact "the practical and satisfactory virtualization of a videogame/console" then the answer is Yes, the GP2X can emulate N64 games.
My suggestion is to use a kind of static recompilation (to steal the phrase from Emu&Co). To simplify the code in the rom so that it may run more "natively," allowing N64 games to be "emulated" using a simplified 3D engine. We would be essentially "porting" N64 games so they run natively on the GP2X.
A homebrew clone of the game would basically be the same thing, having the same look and feel as the original N64 game, but authenticity would be a huge undertaking without the use of precise recompilation of the rom's code.
Ya know, Personally I'd rather see N69 games being "emulated" on the GP2X.
An early reply to my notion that we can "clone" an N64 game was a regurgitated response, mumbled about the availablity of "source code" to allow for "porting" of a game. Emulated hardware works directly with the "source" of a rom and emulation developers reverse engineer both. Whats more available than that?
there is a link between the concept of dynamic recompilation and that of "cloning" or "porting" a game/engine/software.
I actually feel bad for the monkies that bang thier head against the wall over this, wearing T-shirts that say "N64 emulation = impossible." So, I'm going to point out that if the definition of "emulation" is the full and complete simulation of videogame/console hardware, then no, of course the GP2X cannot "emulate" the N64. However, if the definition of "emulation" is infact "the practical and satisfactory virtualization of a videogame/console" then the answer is Yes, the GP2X can emulate N64 games.
My suggestion is to use a kind of static recompilation (to steal the phrase from Emu&Co). To simplify the code in the rom so that it may run more "natively," allowing N64 games to be "emulated" using a simplified 3D engine. We would be essentially "porting" N64 games so they run natively on the GP2X.
A homebrew clone of the game would basically be the same thing, having the same look and feel as the original N64 game, but authenticity would be a huge undertaking without the use of precise recompilation of the rom's code.
Ya know, Personally I'd rather see N69 games being "emulated" on the GP2X.