QR *Should* be platform independent as it only uses cross-platform libraries, however I have only tested it on Linux, and when benjymous tried to compile it with MSVC (thread on the other forum, unfortunately not assessable right now) the engine was crashing in the libpng code, which suggests that ether there was something wrong with the Libpng build, or that I am using it in a way which only works on Linux.
Because of this I am looking for people to compile the lib on whatever OS you are using, and report any problems you have with it.
The source code is available from http://quad-ren.sourceforge.net
I am also looking for someone to port the renderer to OGL ES 2.0, this shouldn't be too difficult but it will require a texturing shader which supports alpha transparency.
Because of this I am looking for people to compile the lib on whatever OS you are using, and report any problems you have with it.
The source code is available from http://quad-ren.sourceforge.net
I am also looking for someone to port the renderer to OGL ES 2.0, this shouldn't be too difficult but it will require a texturing shader which supports alpha transparency.