Texture animation is based directilly on OpenGL textures which are generated when the sprite is converted, from this point the performance is completely dependent on the graphics card. Should be fast so long as you are not drawing a lot of large textures, or the equivalent in smaller images.'torpor' said:I'm thinking about giving Quad-ren a bit of a try .. one thing I'd like to do is very fast texture animation to a simple billboard vertex .. is this something that Quad-ren can do already? I'm dl'ing the project now, haven't inspect it much, but if anyone knows what the likelihood is of getting good texture animation performance through the use of this library, I'd love to hear about it ..
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I don't know a lot about lower level programming, but would it be possible for you to implement this engine the way pygame does? So that people could use python to interface with Quad-ren? It seems like it may run faster than pygame which is SDL based. I'm sorry if this is a really stupid request since it's quite possible I don't know what I'm talking about.
Should be possible using this:
www.boost.org/doc/libs/1_38_0/libs/python/doc/index.html
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