At level 3 there was this place in SE with plants and a key. Usually this is a sign of a firetrap. Since I wanted to test a potion on an enemy anyway I chose a position near the plants (and the door) in case I come upon a potion of Incineration. And I did (though getting burned which I was aware of) , causing the plants to burn down. By this I was able to take the key later without danger.
On Level 4 I first oversaw the lever at the wall for opening the treasure room.
Making it to the NW-corner took me quite some time. Maybe I didn't choose the right tactic. I wasn't very pleased with the treasures in the treasure-room (just like with the one on level 3). Chose the staff of protection in case I find a nice ally.
When ever you see me walking slower, then I am searching while walking.
Level 5: Inventory full so I started testing scrolls. Didn't really have something to kill the acid mound. So i tested a potion on it. Was a potion of descent, which was not that much help near the stairs.
Level 6: Luckily the acid mound didn't see me at the start. I should have used the captive goblin to kill the mound later, but the dagger worked as well. Switched to the acid-resitant armor while fighting it. The monkey kept be busy for too long.
Level 7: After spotting the Dar Blademaster, I knew that I need a better weapon, so i decided to use all 4 scrolls of enchanment on the broadsword. Showed out to be a pretty good weapon. Everything got much easier afterwards. Noticed my armor has the mutually-rune (share damage with nearby). Though quite nice, I was concerned regarding allies and didn't wear it when ever I had a good ally.
Inventory full again. Tested scrolls though I was aware that a "cause fear" will loose my ally. Wasn't sure if it will be permanent. Now I know it will.
Level 8: Saving the captive oger from the poison cloud just in time was a little fun. Loosing the goblin in another one less fun, but who cares. And loosing the oger a short time in a third cloud caused by myself almost tragic.
The room in the SE was fun too. "Next please!"
Level 9: The explosive bloat at the end was a bit tricky. Didn't really had anything to throw at it. The best idea I had was to throw an axe at it. Also the inv was full again and I was not sure what I shall take.
Level 10: A captive Salamander? That's new to me. By now I know that they are not easy to handle since they tend to lighten up plants. I wonder what happens if they run into swampgas or if they stay out of it. Still they are strong allies, though they got not that much HP.
Level 11: That ogre shaman is somewhat annoying. Sad that I didn't save my Salamander. But the Pixie was really fun to have as ally, too. Alas the playback slows down a lot having it as ally. You can speed it up by either pressing DpadUp several times or holding DpadRight, which skips the spells of the pixie. I used the later. However the controls seem to be buggy. At least pause/unpause did not work anymore in the end.
I'll stop here since I need to go offline.