BRING IT DOWN! Coming to Pyra in 2021


troy

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I'm hoping to get my Pyra shipping notification some time in the next few weeks, but I have already started the porting process on BRING IT DOWN!, a FPS Physics puzzle game where the objective is to raze some buildings with unconventional tools. More info and video of it running on the Pyra is sure to come, but the game has been designed to work on low-power platforms and I hope to keep it running at 60FPS.
 

levi

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BRING IT DOWN!, a FPS Physics puzzle game where the objective is to raze some buildings with unconventional tools. More info and video of it running on the Pyra is sure to come, but the game has been designed to work on low-power platforms and I hope to keep it running at 60FPS.
I wonder if those tools include some brightly coloured infuriated avians?
 

troy

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May 2, 2016
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It would be great to run the Android version, as I'm sure you can imagine it would be very close to what running native code would be like. There's not an easy way to run Android apps on a Pi or a Pyra as far as I know, so for the time being I'm working with what I got.
 

traylorpark

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Sep 30, 2008
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Yeah, its wicked frustrating that Unity can't export to Linux ARM ... it's sooo close! I was wondering what kind of magic you were doing performing to get it running.
 

ptitSeb

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You got it to run on a Pi already?

Box86 doesn't support GLES2 (no libEGL wrapping), but it does support OpenGL (and gl4es can work on some old Unity3D title). I hope you get something to work, looks neat.
 

troy

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May 2, 2016
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Running through Unity's GLCore is about the same regardless, but I expect to probably have to backport a lot of code to an earlier version of Unity to get it to run.

 

MTPDA

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Oct 31, 2018
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Kinda looks like Boom Blox (for the wii) but with missiles, grenade launchers and cannons instead of baseballs, bowling balls and hand thrown bombs. I had fun with that game but never finished it, I should do that. I notice this game says it requires a vr headset on Steam.
 
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