GP32 Bloodshed Dev-C++ IDE


A600

Certified Guru
Joined
Mar 9, 2003
Messages
368
I want to use Bloodshed Dev-C++ IDE with devkitadvance or minigp32 but I dunno how configure it. Any ideas?
 
pareil pour moi! est ce qu'il existe un tuto pour installer minigp32?
same for me! does exist a tutorial in order to explain minigp32 installation!????
SOMEONE ANSWER PLEASE...
 
This for the GBA version of DKA but I dont see why it shouldn't work...

How to get Devkit Advance working under Bloodshed Dev C++:
First, copy rm.exe from C:\dev-cpp\bin to C:\devkitadv-r5-beta-3\bin
Then copy make.exe to C:\devkitadv-r5-beta-3\bin
Tools > Compiler Options:
* Make a new compiler, call it Devkit advance or something
* Settings tab: Pick your favorite default settings here
* Directories tab: I added these:
Binaries:
C:\devkitadv-r5-beta-3\bin
C:\devkitadv-r5-beta-3\arm-agb-elf\bin
Libaries:
C:\devkitadv-r5-beta-3\lib
C:\devkitadv-r5-beta-3\arm-agb-elf\lib
Includes:
C:\devkitadv-r5-beta-3\arm-agb-elf\include
C:\devkitadv-r5-beta-3\include
C++ Includes:
C:\devkitadv-r5-beta-3\include\c++
C:\devkitadv-r5-beta-3\include\c++\3.2.2
You might also have to edit project options and stuff to override the default output
filename (don't want exe's now)
Besides making the elf file, Devcpp has no way of running the game (unless you use
an older version and claim you're making a dll), it also can't convert it to a gba file
easily.
edit:
Yeah, for best results, make it a "win32 console program".
 
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