tsh
Active Member
pndevmapperd.cYeah, this is a weird thing which I've asked ED about. I can't find the blink code anywhere. The basic LED control just has charging on/off, none of this "blink if it drops below 10%".
pndevmapperd.cYeah, this is a weird thing which I've asked ED about. I can't find the blink code anywhere. The basic LED control just has charging on/off, none of this "blink if it drops below 10%".
pndevmapperd.c
That's the charge chip trying to decide whether it's charged enough or not. It should do that for about 10 or 15 seconds, and then stay off. It's behavior that is not documented anywhere in the spec sheet, but seems to be consistent, at least on mine.EDIT2: it seems to blink only in low power mode
Close enough for me. Much better than the 80% it used to be.19:29 – red light turns on at 93% (normal mode, lcd on most of the time)
I assume your referring to the production teamc'mon, you lazy bastards!
c'mon, you lazy bastards!
It doesn't. Issue is that it may not detect that the battery is full if the Pandora is not in low power mode simply because the drain on the battery is higher than the "full battery" threshold. I don't think this will be a problem, you've got to at least close the screen sooner or later, right?Not testing, sorry. From the looks of it, it goes into low power mode when it gets to 100% - unless I'm mistaken, it's going to seriously interrupt my gaming when that happens.
ln -s uImage.powertest uImagehow do i symlink uImage.powertest?
It doesn't. Issue is that it may not detect that the battery is full if the Pandora is not in low power mode simply because the drain on the battery is higher than the "full battery" threshold. I don't think this will be a problem, you've got to at least close the screen sooner or later, right?Not testing, sorry. From the looks of it, it goes into low power mode when it gets to 100% - unless I'm mistaken, it's going to seriously interrupt my gaming when that happens.
It doesn't. Issue is that it may not detect that the battery is full if the Pandora is not in low power mode simply because the drain on the battery is higher than the "full battery" threshold. I don't think this will be a problem, you've got to at least close the screen sooner or later, right?Not testing, sorry. From the looks of it, it goes into low power mode when it gets to 100% - unless I'm mistaken, it's going to seriously interrupt my gaming when that happens.
ln -s uImage.powertest uImagehow do i symlink uImage.powertest?
Don't bother though, it's got broken unionfs drivers. The hack application that I posted does basically the same thing, at least enough for testing purposes.
Yes, it is supposed to start charging automatically. Mine starts at 92%. For yours to have fallen to 82% and still not started charging again is a problem, and probably a sign that batteries are not consistent enough for me to blindly choose the values that I have. I'll need to think about this.as soon i as woke up, i saw the red light was off, i put it back in normal mode, percentage was 82%, red light turned on again. Bug?
You no longer need to use the uImage from the first post. There is an executable in post #25.so i just rename uImage.powertest - uImage and replace original uImage?
edit
when i replace original uImage, pandora boots but won't run any PNDs?
so put back original Uimage and so did not have time to check if battery charging works
cheers
Save the file to the root of an SD card. On the Pandora, open Thunar (or XFE ), browse to the root of that SD, right click, and open a terminal. Enter this:Could you please give step-by-step instructions for how to run this executable? I'm still not used to Linux, or anything except PNDs.
Please tell me where to put the file, and exactly what to type into the terminal.
# sudo ./chargeHack1