Beat2x Pack Prob


Hello EvilDragon :)

I've cleaned the source in 1.2b, I checked it also with your problem, the only reason it can screw up like putting to much arrows is if there is "()" in others "()" in the dwi, normally stepmania can't do this and will put "[]" instead.
Can I see your dwi, or know which one is it?
 
furrtek posted on Mar 13 2006 at 01:04 PM said:
Hello EvilDragon :)

I've cleaned the source in 1.2b, I checked it also with your problem, the only reason it can screw up like putting to much arrows is if there is "()" in others "()" in the dwi, normally stepmania can't do this and will put "[]" instead.
Can I see your dwi, or know which one is it?

Sure!
Thanks a lot for your help!

Here is the link to just the .dwi files:
C64BWI.ZIP

And here the link to the whole StepMania Package including the oggs (24MB)
C64Pack.zip
 
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EvilDragon posted on Mar 13 2006 at 07:59 PM said:
furrtek posted on Mar 13 2006 at 01:04 PM said:
Hello EvilDragon :)

I've cleaned the source in 1.2b, I checked it also with your problem, the only reason it can screw up like putting to much arrows is if there is "()" in others "()" in the dwi, normally stepmania can't do this and will put "[]" instead.
Can I see your dwi, or know which one is it?

Sure!
Thanks a lot for your help!

Here is the link to just the .dwi files:
C64BWI.ZIP

And here the link to the whole StepMania Package including the oggs (24MB)
C64Pack.zip

Thanks for that pack. (Its HUGE!)

The more packs, the more I play (and the less I work on mine :D)
 
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lol... 24MB is not that huge for a DWI pack ;) I just downloaded the StepMania, StepMix pack torrented by StepMania... that weighed in at about 240 MBs or so... Reminding me.. .I still have to get those extracted and have a play!
 
Well, EvilDragon, you must convert them to bxe and then make a file list with them all in one folder :(

If I do that, Ill upload the new folder, but Home-Work for me right now.
 
PSyMastR posted on Mar 14 2006 at 03:08 AM said:
Well, EvilDragon, you must convert them to bxe and then make a file list with them all in one folder :(

If I do that, Ill upload the new folder, but Home-Work for me right now.

Errm, you didn't read the whole thread, right?
The .bxe-files screw up for me, that's why I uploaded them, so that furrtek can check what goes wrong :)
 
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Thanks EvilDragon, i'm trying them right now.
Just from looking at the "internals" list, it seems to be at least ok with the bubble bobble song, there's about 1 to 0.5 seconds between each step but i'll still try it on my gp2x.
 
PokeParadox > you can get it here: http://furrtek.free.fr/tmp/dwi2bxe/

I reverified version 1.2 with EvilDragon's songs:
_Bubble Bobble works fine.
_Commando is hard :blink: , and it doesn't end with the song, I'm searching what's going on.
_Garfield works.
_Ghost'n Goblins works.
_Krakout works but has nothing in his "MANIAC" part, converting it gives an empty .bxe
_MULE works.
_Nebulus works.

When I say it "works" I mean that the steps end with the song and the bpm is respected, I didn't compare to the stepmania layout.
Anyway it's playable and BPMChange works :)
 
furrtek posted on Mar 14 2006 at 01:13 PM said:
I reverified version 1.2 with EvilDragon's songs:
_Bubble Bobble works fine.
_Commando is hard :blink: , and it doesn't end with the song, I'm searching what's going on.
_Garfield works.
_Ghost'n Goblins works.
_Krakout works but has nothing in his "MANIAC" part, converting it gives an empty .bxe
_MULE works.
_Nebulus works.

When I say it "works" I mean that the steps end with the song and the bpm is respected, I didn't compare to the stepmania layout.
Anyway it's playable and BPMChange works :)
Furrtek, even though I'm pretty sure your converter doesn't do this, let me tell you that it's better not to have lines with just tabs or spaces. My BXE parser is a bit crappy and doesn't seem to work fine with those lines. Again, I can't imagine why your algorithm would do that, but just in case... :)

Btw, great to see that we'll be able to play with those C64 songs!
 
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The converter outputs this:
<Button letter (ABXYLR, caps)> <Space (0x20)> <Milliseconds> <LF>
and continues... Is it this way Beat2x must have it?
 
furrtek posted on Mar 14 2006 at 01:36 PM said:
The converter outputs this:
<Button letter (ABXYLR, caps)> <Space (0x20)> <Milliseconds> <LF>
and continues... Is it this way Beat2x must have it?
Yep. That's right.

Edit: Furrtek, I've just sent you a personal message.
 
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Now it's getting weird - as you said Garfield, for example, works, I tried it.
Same result: I get hundreds of arrows, some are already above the buttons when the song starts!

I tried a bit more with it - and actually found out, that most of the arrows are fake arrows.
They don't flash when you hit them and they don't lower your bar at the top when you miss them.

But it's impossible to sort out the fake arrows from the real ones.

What is happening here?! All other packs work fine.

Tried with Beat2x v0.3, by the way.
 
EvilDragon posted on Mar 17 2006 at 01:05 PM said:
Now it's getting weird - as you said Garfield, for example, works, I tried it.
Same result: I get hundreds of arrows, some are already above the buttons when the song starts!

I tried a bit more with it - and actually found out, that most of the arrows are fake arrows.
They don't flash when you hit them and they don't lower your bar at the top when you miss them.

But it's impossible to sort out the fake arrows from the real ones.

What is happening here?! All other packs work fine.

Tried with Beat2x v0.3, by the way.
EvilDragon, I'd like to take a look at the BXE file. Could you send it to me? I've sent you a PM with my e-mail address.
 
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Furrtek, I've been able to check EvilDragon's files, and as I've said to him I've found 2 problems.

The first one is that some of them start with "A 0", which means that the game expects the player to press A after 0 milliseconds, and that will be a "MISS" for sure. :)

The second one is that, as I'm sure you know, DWI files can contain more than one sequence of steps (one for each difficulty level). That doesn't work on Beat2X, as the steps must be time-sorted. So my suggestion is that the converter chooses only one of them (ideally, it'd let you choose which one to convert).

Hope it helps.
 
Just some addition from me:

The A0 is correct - but stepmania has a preroll-time before the song starts whereas Beat2x starts with the song right away.
Therefore, it's possible pressing at 0 playing Stepmania, but not playing Beat2x.

Then:
Just found out why my files were screwed up.
You have to CLOSE THE CONVERTER between each file - otherwise, it will probably dump the second file behind the first one, etc.
So you have more than one songs in a .bxe file, which leads to corruption.

And:
It looks like the BPM Changer doesn't work correctly - I tried it with Ghosts'n'Goblins, which runs fine until the BPM changes.
Then the arrows are totally out of sync.

EDIT: Commando also works fine. Maybe you fell over the same Converter-Bug as well ;)

Some songs have some very weird and unplayable moves for Beat2x. But that's my design fault, I'm gonna correct them all this weekend, so the pack should soon be out.
Only thing that would be nice is get Ghost'n'Goblins working correctly.
 
Thanks for the bug reports, I corrected the between-files bug, it was really a stupid thing (like me)...

BPM Change currently works with less than 50% of the files here, still trying to get it to work :angry:
Thanks again to miq01 for giving me the win32 version.
 
furrtek posted on Mar 19 2006 at 09:51 PM said:
Thanks again to miq01 for giving me the win32 version.
I'll upload the win32 version to the archive so that anyone can try his/her packs without having to turn on/off the console every time.
 
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