xinfernoofdantex
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- Feb 18, 2006
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- 404
ok, so i' about to get an htc wizard and im curious if anyone knows how the 195 MHz Texas Instruments OMAP850 stacks up against the gp2x's 200mhz arm9's
If you wanted another device for emulation, why not a Gizmondo or Zodiac?xinfernoofdantex posted on Aug 17 2006 at 11:31 PM said:well yea, thats why i wanted to know, i planned on using it as an alternative for emulation along with my psp and gp2x
Epicenter posted on Aug 17 2006 at 10:08 PM said:Texas Instruments' recent OMAP lines use predominantly ARM processors. They're just SoCs (systems-on-a-chip), rather than actual distinct CPUs. All records I see indicate the OMAP850 supports up to a 200 MHz ARM926EJ-S processor, so roughly on par with the advantage of native Java code execution (Jazelle). May I ask why you want to know how it'll perform compared? Do you intend to do media playback on it or something; since the PocketPC platform doesn't have the same software support the GP2X does (its emulation scene is especially horrifically lacking.)
Strange, I have seen a very good PSX emulator for Pocket PC's with 3D chips around (just a shame about the controls).Epicenter posted on Aug 18 2006 at 05:27 AM said:Let me stress how bad the PocketPC emulation scene is. A 200 MHz ARM9 is scarcely enough to emulate the damn Game Boy or NES. SNES emulation is piteously unplayably slow on such a chip. And MegaDrive/Genesis emulation gives you 3 nice choices. A broken emulator that is slow and only works on a couple of PocketPCs (old iPaqs) and is discontinued, a fast emulator that is horribly inaccurate (in Ecco for examples all the dolphins face random directions and random tiles fly through the sky), has no sound emulation and is discontinued, or an emulator that is more accurate but extremely slow with sound and barely acceptable speed without sound.
They're mostly godawful-slow C-only emulators that no one maintains and that were last updated years ago. The GP2X is the apex of development for ARM platforms as far as emulation goes at the moment.
Orkie posted on Aug 18 2006 at 03:32 PM said:Strange, I have seen a very good PSX emulator for Pocket PC's with 3D chips around (just a shame about the controls).Epicenter posted on Aug 18 2006 at 05:27 AM said:Let me stress how bad the PocketPC emulation scene is. A 200 MHz ARM9 is scarcely enough to emulate the damn Game Boy or NES. SNES emulation is piteously unplayably slow on such a chip. And MegaDrive/Genesis
sam fisher posted on Aug 18 2006 at 05:52 PM said:So even though Craig said that they aren't planning on releaseing a new one soon, they are? This is going to piss off some programmers who are just getting their applications working great on the GP2x's limited hardware. But then again, they may be happy to have a more powerful platform readily available if th GP2x's bottlenecks are just too much.
Fat Agnus posted on Aug 19 2006 at 10:38 AM said:Orkie posted on Aug 18 2006 at 03:32 PM said:Strange, I have seen a very good PSX emulator for Pocket PC's with 3D chips around (just a shame about the controls).Epicenter posted on Aug 18 2006 at 05:27 AM said:Let me stress how bad the PocketPC emulation scene is. A 200 MHz ARM9 is scarcely enough to emulate the damn Game Boy or NES. SNES emulation is piteously unplayably slow on such a chip. And MegaDrive/Genesis
Orkie, do you have a URL to a video of a good psx emulator running on one of these pocket pc's? it'd be nice to have have this influence my next pda purchase.
Epicenter posted on Aug 18 2006 at 06:04 PM said:I must've missed that one but either way my PDAs lacked 3D functionality-- the PSX emulator was approaching playability but highly unstable.
As for the OMAP3430. I looked into that one-- staggerngly powerful chip but it will be extremely expensive. I recommended to Craig for the next console the OMAP2430 with a ~330 MHz ARM11, FPU/Vector processor, 2D/3D accelerator with a rendering rate of 2 Million triangles/sec but it was going to be very, very expensive. A phone based on this SoC is over $600 on average even on eBay!
This is why I settled on recommending Samsung's S3C2460 with a 266 Mhz ARM9ES-J, AFP9 FPU/Vector processor, 2D/3D GPU (MBX Lite from PowerVR, ~1 million triangles/sec) as it was a good comprimise, cost much less and was readily available. Maybe he will take my advice, maybe not-- he now refuses to speak to me however for allegedly revealing too much info, such as GPH's plans to produce a new machine in the near future, after he TOLD me to post a GP32X thread asking which SoC was preferred by the community. Ah well.
In either case, Gamepark has informed me they have intended to use the S3C2460 in their next generation of hardware presumably after the XGP. Seems we're on the same wavelength; I'm looking forward to what they cook up with it. It'd be a real beast of a machine, that's for sure.